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  1. #21
    Player
    Dakin's Avatar
    登録日
    2011/03/09
    投稿
    107
    Character
    Dakin Reyes
    World
    Hyperion
    Main Class
    剣術士 Lv 50
    Your so called new 'hard modes but not hard modes' need to have a guaranteed drop. Balance the content and said drops around how many players you want actually completing them, rather than asinine RNG. Reward player and group skill. .8% drop rate on Darklight is not very fun.
    (3)

  2. #22
    Player
    Rydin's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    槍術士 Lv 50
    Quote 引用元:Rukkirii 投稿を閲覧
    In 2.0, we have something else planned that is slightly different than "Hard" mode and instead of increasing the drop rates, the rewards will be fitting for what's being planned.
    Not a fan of "Hard Mode"
    Its a lazy way to maximize content...
    Like having Difficulty on an offline game to help increase replay value....
    "You've beaten the game on Hard, you have unlocked NIGHTMARE mode..."
    No thank you
    (6)

  3. #23
    Player
    Peptaru's Avatar
    登録日
    2012/03/09
    投稿
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    漁師 Lv 50
    I like hard modes, cuz its actually a challenge, i just wish i didn't have to unlock nightmare, wish i could choose it from the start. OH! 'cept in chaos legion.... GG!
    (0)

  4. #24
    Player
    Rydin's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    槍術士 Lv 50
    Quote 引用元:Peptaru 投稿を閲覧
    I like hard modes, cuz its actually a challenge, i just wish i didn't have to unlock nightmare, wish i could choose it from the start. OH! 'cept in chaos legion.... GG!
    If there is normal mode and hard mode... then get rid of normal and make hard mode just what the content is....
    (3)

  5. #25
    Player
    Kiara's Avatar
    登録日
    2011/03/09
    Location
    Gridania
    投稿
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    剣術士 Lv 60
    Quote 引用元:Dakin 投稿を閲覧
    Your so called new 'hard modes but not hard modes' need to have a guaranteed drop. Balance the content and said drops around how many players you want actually completing them, rather than asinine RNG. Reward player and group skill. .8% drop rate on Darklight is not very fun.
    Well said Dakin.

    I shudder to think if SE releases a Super Hard Mode with better gear, but... *half* the current chance, or the same crappy drop rates as the current Darklight.
    (1)

  6. 2012/04/07 09:40

  7. #26
    Player
    登録日
    2011/03/09
    投稿
    4,948
    Quote 引用元:Sigmakan 投稿を閲覧
    Amazingly cryptic and vague. Right out of the SE playbook.
    Amazingly pessemistic and cynical. Right out of the overly entitled player playbook.
    (4)

  8. #27
    Player
    Volsung's Avatar
    登録日
    2011/04/16
    投稿
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    槍術士 Lv 50
    Quote 引用元:Rukkirii 投稿を閲覧
    In 2.0, we have something else planned that is slightly different than "Hard" mode and instead of increasing the drop rates, the rewards will be fitting for what's being planned.
    Can we stop doing speed runs?
    (9)

  9. #28
    Player
    Shneibel's Avatar
    登録日
    2011/03/09
    投稿
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    錬金術師 Lv 80
    Quote 引用元:Rukkirii 投稿を閲覧
    In 2.0, we have something else planned that is slightly different than "Hard" mode and instead of increasing the drop rates, the rewards will be fitting for what's being planned.
    sound like 2nd version of the original one
    (0)

  10. #29
    Player
    SionDurant's Avatar
    登録日
    2011/03/11
    投稿
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    槍術士 Lv 90
    Quote 引用元:Rukkirii 投稿を閲覧
    In 2.0, we have something else planned that is slightly different than "Hard" mode and instead of increasing the drop rates, the rewards will be fitting for what's being planned.
    Me likes, I guess.
    (0)

  11. #30
    Player
    Cer's Avatar
    登録日
    2011/03/13
    投稿
    72
    Character
    Crowne Corbeau
    World
    Hyperion
    Main Class
    巴術士 Lv 80
    To make things more enjoyable they should probably remove speed runs. Idk anyone that is super excited to have to blow through the hard work (of the developers) and content of the dungeon (Cool cutscenes and mechanics) in about 25 minutes just to make sure you have a chance at the rewards.

    They also need to increase the timer on re-entering the dungeons. If they don't want people to beat something within the first day its out, don't let them go in 50 times within a day. With that drop rates should be increased. Idk about anyone else, but on my 35th Ifrit run within two days, it started to lose its "magic." Now one could say, "But you don't HAVE to run the dungeons every half hour." That's true, but not. In order to do a lot of these thing you have to have done it many times and know your role. Especially if you want that speed chest with the only worthwhile drops. SE is pretty much forcing us to do content a million times to get something, and because of this either people get burned out and don't want to ever do the content again, or its just plain boring by then. Plus any LS that does "endgame" runs these things quite a bit, sometimes that being all they do.

    EDIT: Well, not sure what Rukkirii means by that but i hope its not a variation of what they are currently doing. Maybe some sort of performance evaluation?
    On second thought, i suppose its good that they have the content being so accessible since its all going to be destroyed in 2.0.
    (1)
    2012/04/08 00:44; Cer が最後に編集

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