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  1. #33
    Player
    Cer's Avatar
    Join Date
    Mar 2011
    Posts
    72
    Character
    Crowne Corbeau
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    To make things more enjoyable they should probably remove speed runs. Idk anyone that is super excited to have to blow through the hard work (of the developers) and content of the dungeon (Cool cutscenes and mechanics) in about 25 minutes just to make sure you have a chance at the rewards.

    They also need to increase the timer on re-entering the dungeons. If they don't want people to beat something within the first day its out, don't let them go in 50 times within a day. With that drop rates should be increased. Idk about anyone else, but on my 35th Ifrit run within two days, it started to lose its "magic." Now one could say, "But you don't HAVE to run the dungeons every half hour." That's true, but not. In order to do a lot of these thing you have to have done it many times and know your role. Especially if you want that speed chest with the only worthwhile drops. SE is pretty much forcing us to do content a million times to get something, and because of this either people get burned out and don't want to ever do the content again, or its just plain boring by then. Plus any LS that does "endgame" runs these things quite a bit, sometimes that being all they do.

    EDIT: Well, not sure what Rukkirii means by that but i hope its not a variation of what they are currently doing. Maybe some sort of performance evaluation?
    On second thought, i suppose its good that they have the content being so accessible since its all going to be destroyed in 2.0.
    (1)
    Last edited by Cer; 04-08-2012 at 12:44 AM.