There was a pretty heated discussion in my LS today about how BS it is that we have to kill the same dungeon hundreds of times to get the darklight armour because of it's poor droprate.

They wanted more difficult content that took alot longer to figure out and beat but had a higher drop rate percentage.

There was also mention of how all the new content that comes out is beaten within the first day.

What I think would be a good idea would be to add another level to each raid, make it literally impossible for use to beat, allow us to use Normal mode, or Easy mode as a reference for testing.
Those that can't be bothered, or that don't want to try to beat Hard mode can stick to normal and just run those billions of times, but for the ones that want the extra challenge, why can't you just use what's there and beef it up.

I was thinking aim so that it's barley beatable in about 40 minutes and give us 30 to complete it. Rather then a speed run for these.
Increase enemy attack speeds, tp gains and regen if they have it. Even add new abilities or obstacles to bosses.
Increase normal mob Damage (that way we can't just AoE spam everything)
Increase Aggro range of mobs, or have certain mobs just randomly join the fight if you're taking to long.

Make it what you believe impossible to beat (at least give us a few weeks to a month to figure it out) and increase the flipping droprates lol.

Randomly generated mob layout might help as well. Mix it up abit so content dosen't get stale as fast. (even 5 different sets of layout, means 5 different strats we'd need to work with to get throguh).

Just some suggestions, but it seems people are really getting pissed and I can see why. If you gave them two options, Normal mode shit drop rate, or hard mode decent droprate, I'm sure the more hardcore are going to try (and have more fun trying) the hard mode.