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  1. #1
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Rukkirii View Post
    In 2.0, we have something else planned that is slightly different than "Hard" mode and instead of increasing the drop rates, the rewards will be fitting for what's being planned.
    Me likes, I guess.
    (0)

  2. #2
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Rukkirii View Post
    In 2.0, we have something else planned that is slightly different than "Hard" mode and instead of increasing the drop rates, the rewards will be fitting for what's being planned.
    Incoming annoyingly terrible drop rate once again?
    (3)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  3. #3
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Nakiamiie View Post
    Incoming annoyingly terrible drop rate once again?
    pretty much... unless the Japanese forum complains about it
    (3)

  4. #4
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    It just means not only will there be a speed run reward, it means there will be a super speed run reward. YAY!
    (4)

  5. #5
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Rewards will be HQ Vampire Plants instead of NQ.
    (15)

  6. #6
    Player
    leomike35's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    439
    Character
    Sasha Calico
    World
    Hyperion
    Main Class
    Goldsmith Lv 90
    Oh you guys lol

  7. #7
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    ie do easy mode for 1% drop rates, or hard for 1% drop rates.
    (4)

  8. #8
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    While I do think SE has had a very bad history of never giving a straight answer, both Yoshi-P and the community team here have, in general, been extremely open with players. That doesn't mean they need to answer everything you ask immediately. Even the most open developers around don't tell you everything, especially if the idea's still in planning.

    Basically, you can't forbid them from having any secrets at all just because the old management treated game development like stage magicians protecting their tricks illusions.
    (6)

  9. #9
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I've been thinking if parties are able to speed run this content now consistently and comfortably with their current setup and gear they have... what content could be present out there that will challenge them when they're fully outfitted?
    (1)

  10. #10
    Player
    Dakin's Avatar
    Join Date
    Mar 2011
    Posts
    107
    Character
    Dakin Reyes
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Your so called new 'hard modes but not hard modes' need to have a guaranteed drop. Balance the content and said drops around how many players you want actually completing them, rather than asinine RNG. Reward player and group skill. .8% drop rate on Darklight is not very fun.
    (3)

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