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  1. #1
    Player
    ESAR's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Myrddin Soleece
    World
    Hyperion
    Main Class
    Botanist Lv 30

    Raid (Hard Mode: An idea)

    There was a pretty heated discussion in my LS today about how BS it is that we have to kill the same dungeon hundreds of times to get the darklight armour because of it's poor droprate.

    They wanted more difficult content that took alot longer to figure out and beat but had a higher drop rate percentage.

    There was also mention of how all the new content that comes out is beaten within the first day.

    What I think would be a good idea would be to add another level to each raid, make it literally impossible for use to beat, allow us to use Normal mode, or Easy mode as a reference for testing.
    Those that can't be bothered, or that don't want to try to beat Hard mode can stick to normal and just run those billions of times, but for the ones that want the extra challenge, why can't you just use what's there and beef it up.

    I was thinking aim so that it's barley beatable in about 40 minutes and give us 30 to complete it. Rather then a speed run for these.
    Increase enemy attack speeds, tp gains and regen if they have it. Even add new abilities or obstacles to bosses.
    Increase normal mob Damage (that way we can't just AoE spam everything)
    Increase Aggro range of mobs, or have certain mobs just randomly join the fight if you're taking to long.

    Make it what you believe impossible to beat (at least give us a few weeks to a month to figure it out) and increase the flipping droprates lol.

    Randomly generated mob layout might help as well. Mix it up abit so content dosen't get stale as fast. (even 5 different sets of layout, means 5 different strats we'd need to work with to get throguh).

    Just some suggestions, but it seems people are really getting pissed and I can see why. If you gave them two options, Normal mode shit drop rate, or hard mode decent droprate, I'm sure the more hardcore are going to try (and have more fun trying) the hard mode.
    (5)

  2. #2
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    The problems you describe are absolutely spot on, but I'm really skeptical about adopting "hard modes". I don't think there should be only one universal set of content for the entire playerbase with bells and whistles either added/removed to cater to different levels of play. I worry about easy mode players being saddled with the highly unsatisfying "but I can only beat it on sissy mode" and hard mode players being underwhelmed with still re-playing the same content just with a twist.

    To me, extra challenge absolutely needs to be provided by unique content and unique rewards. They can always make it so more casual players can work their way up to the harder content over time, so it won't go to waste on only the top 1%. I think giving even casual players realistic long term goals provides more excitement and motivation than "maybe one day I can do the same content but on a harder setting".
    (6)

  3. #3
    Player
    ESAR's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Myrddin Soleece
    World
    Hyperion
    Main Class
    Botanist Lv 30
    I agree, unique challenging content is needed at some point, but this content is actually challenging for pick-up groups of casual players.

    All I'm saying is the people that are running this content 10 times a night feel like there only reward is to do it 10 times again tomorrow night with most likely no reward. It's exciting for me still cause I'm new to my LS, but it sounds like they're fed up with it and I can see I will be realll soon. lol

    Having a normal mode and a hard mode would allow the content to be challenging for all involved( I don't mean nerf the content we have, I mean add harder modes). The casuals struggling to figure out normal and the hardcore that have mastered normal but are dien for that extra challenge.
    This way you don't need to force everyone to join an endgame shell, or be really elite or hardcore to get the new gear, anyone can get it but the super elite will have the full sets and not be bored out of their minds while they obtain em.
    I'd expect a huge fail ratio on this bad boy too, even though we know what to do, we're lucky to even complete them half the time.

    Besides something like this would allow there to be casual and hardcore. People would also start flocking to the hardcore when they mastered the content or got sick of the bad drop rates.

    Let's do the math quick. My shell seems to think there is a 2% drop rate on just one peice Darklight appearing (I'm going to assume this is wrong cause I did the math and it would take 21666 hours of straight grinding for just one member or obtain all sets), lets say even 2% on each peice that's 1666 hours of straight grinding to obtain all sets (providing there's not dupe and trips and that a 2% drop rate holds), that's 69 days of straight grinding to get all sets. you don't grind all day so lets say you only grind 4 hours each day that's 416.5 days of grinding 4hrs/day to get just three sets of armour.

    They want us to have lives.
    They want us to have fun.
    They want us to waste every spare moment of our lives trying to get this armour which is most likely going to be obsolete (cap raise around 2.0) before it's even humanly possible to get the damn sets.

    After all this math, I've decided I'm not even gonna bother with these damn sets, Or the pieces. It's not worth the waste of my life. I'll just master the content and be done with it.
    That's all I really care about anyway, is the challenge of beating stuff.
    I'm with everyone else, screw punishing us with content that takes a year to beat and it's just the same mind-numbing thing over and over. I want to beat hard content and be rewarded for beating it.
    Guess the reward is gonna have to be just in the satisfaction of knowing I can.

    /rant. sorry haha
    (2)

  4. #4
    Player

    Join Date
    Apr 2011
    Posts
    143
    omg I hope we get something fun and difficult because i'am soooo tired of these Weaklings crying saying it's 2 hard lol.... it's soooo easy it feels like you're playing a kindergarten game.
    (2)

  5. #5
    Player

    Join Date
    Apr 2011
    Posts
    143
    I say se should ban all the noob account
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Masamune (Wutai)
    Posts
    178
    Then comes the video of how to beat this dungeon, lol.

    Reentry time will make all the dungeons we have 10x difficult. People will still be figuring Ifrit out if it was 1 day reentry.
    (0)

  7. #7
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    There is some precedence. We have ****** difficulty level when doing leves. When doing a dungeon we could have the same options.

    (*) Easy mode: This is what we have by default (60 minute run).
    (**) Normal mode: This is what a lot of us try to do (speed run).
    (***) Hard Mode: Timer set to 30 minutes, and difficulty of all mobs increased significantly.
    (****) Very Hard: Timer set to 25 minutes, and difficulty of all mobs greatly increased.
    (*****) Suicidal: Timer set to 15 minutes, and difficulty of all mobs massively increased.

    Every one can do easy mode. Normal mode takes a bit of practice but is doable.
    Hard mode would entail a level of co-operation and team-play, as well as highly developed skills, in order to succeed.
    Very hard mode would be border-line impossible. Feasible if everything goes perfectly.
    Suicidal is impossible, until the level cap is increased (at level 75 it would be equivalent to hard).

    Rewards would scale up obviously with difficulty. At suicidal mode, the drops would be much more common.
    (3)

  8. #8
    Player
    Eyn's Avatar
    Join Date
    Apr 2011
    Posts
    186
    Character
    Vickyle Eyn
    World
    Masamune
    Main Class
    Lancer Lv 80
    All monsters level 99. Bosses have 100m HP. All monsters have skill damage 9999. Players can only deal highest 10 damage. Drop rate 100%. Priceless.
    (0)

  9. #9
    Player
    ESAR's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Myrddin Soleece
    World
    Hyperion
    Main Class
    Botanist Lv 30
    haha.
    I like the the 5 modes, something like that would defiantly work.
    I don't think you should have to wait till they raise cap to beat the last mode though, cause by then we're not gonna even want the drops prolly. It should feel like it's possible.
    (0)

  10. #10
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by ESAR View Post
    haha.
    I like the the 5 modes, something like that would defiantly work.
    I don't think you should have to wait till they raise cap to beat the last mode though, cause by then we're not gonna even want the drops prolly. It should feel like it's possible.
    The idea about the hardest mode is that after cap raise, people can still come in and have some fun/challenge doing the run, and get gear for their newly unlocked other-level-jobs or for friends who do not have everything.

    Also, it makes for a better alternative to early-CoP era where there was level cap o.o Anything to avoid that please! ^.^:
    (0)

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