Quote Originally Posted by Gemina View Post
I'm not assuming. I am also not saying that is what players want; but by virtue of SEs history, players are 'asking' for a run-in with RNG.
Again, though, unless you're calling even 'which content will get the light bonus' RNG, despite being very able to swap over and thereafter getting a guaranteed amount per run, Relics have actually had very little RNG thus far.

You get X amount of Y for a Gold, Silver, or Bronze in the only NM fates pertinent to relics. This step takes 40 A, 40 B, 40 C, and 40 D. This step takes 2000 Light. Etc., etc.

Quote Originally Posted by Gemina View Post
Our playerbase is far too diverse for that.
This would only be an issue if the means of progression were not also diverse. Oddly enough, we've rarely seen diversity of choice (instead only perhaps diversity of content) in progression systems in XIV, as either the steps (Zodiac seals, Anima book tasks, Eureka, etc.) have left the choices unalterable (no alternatives or requiring full completion with no substitutions), or the rewards-per-minute among certain choices have been so much greater on some choices than others that they have effectively devolved into non-choices.

This is worsened when the choices aren't even different enough in the first place to attract different sets of players differently, where the diversity of the playerbase could otherwise have been a boon for the game's active population. If you're given the choice between (to you) mediocre trial A and mediocre trial B to grind, you're just going to grind whatever's most efficient. But give someone the choice between a ton of difficult crafting and about the same time spent in running dungeons, and suddenly player preferences allow for different outcomes.

Perhaps there will always be three groups among some grinding and liking it, others doing grinding reluctantly, and still others just giving up preemptively, but you can do a lot to siphon the 2nd and 3rd group into that 1st one.