Quote Originally Posted by Shurrikhan View Post
Out of curiosity, why do you assume this? RNG is far from the only way to achieve artificial longevity. We've seen plenty of examples of that at this point.
I'm not assuming. I am also not saying that is what players want; but by virtue of SEs history, players are 'asking' for a run-in with RNG. If you want to Goldilocks this content to where the grind is 'just right', good luck. Our playerbase is far too diverse for that. The abundance of examples you refer to can all be categorized into three different ways I can think of that SE instills longevity into their content: Loot lockout; tome weekly limit; and the random number generator. One or more of these three have to be implemented or players will devour the content whole.

You ask the question of what's a feasible grind for us; but how about the devs? How much time should they poor into new content that does not use any of the aforementioned methods? Knowing that whether it's two months or six that this content is developed, it will be consumed in a matter of days? This resource time and management is also a grind, and the demand that the devs face never lets up.

There's another alternative: No relic at all. Kind of like Deep Dungeon. Vastly popular, huge repeatable factor, lots of rewards... Gone. When things like this happen, I am quick to remind players about the demand for Viera, housing, new game+, making new and old outfits compatible for both genders, among other things that directly affect the new content we get from this team. Basically what I am saying, is you - the playerbase, asked for this.