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  1. #1
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RyuSaarva View Post
    There has always been many people who like eureka, I was in a party with a guy who was working on his last pagos weapon before eureka got any nerfs and he liked eureka and so do I.
    I also made a pie chart long ago about the ratio of likes to dislike per player on a Pagos thread:

    (9)

  2. #2
    Player Sesera's Avatar
    Join Date
    Oct 2016
    Posts
    346
    Character
    Komi Shouko
    World
    Zodiark
    Main Class
    Dancer Lv 62
    Quote Originally Posted by Edax View Post
    I also made a pie chart long ago about the ratio of likes to dislike per player on a Pagos thread:

    Maybe because people who liked Eureka were actually doing it instead of spending their time on the forum.

    Pagos was frustating at first and quite a lot grindy but once you know some tricks it wasn't that bad at all. Sure I hated Pagos at first but because I didn't quite understand how to make the best of it.

    They also nerf it at some point making it way more enjoyable by increasing crystals earned per fates and lowering aetherites level requirement (tho It didn't matter for me since I had them already).
    (4)

  3. #3
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Edax View Post
    I also made a pie chart long ago about the ratio of likes to dislike per player on a Pagos thread:

    Generally, the people most disappointed with something tend to be the most vocal about it - there's basically no reason to make a bunch of posts/topics saying 'I love <x>' as there's really not much to discuss about it, whereas discussion happens much easier from criticism. Also as someone else said, most people who enjoy the content tend to be actively doing it.

    By nature, data gathered from the forums is going to swing in a negative direction due to it; I wouldn't be surprised that if SE were to do a full-game survey the results would look MUCH different from your pie chart, considering the forums is a tiny subset of the playerbase that heavily favors a constructive criticism environment to promote discussion. Almost everyone in my friend group loved Eureka (even Pagos) because it was great content for all eleven of us to hang out in VC and have fun together without being limited to 4/8 party sizes of people of dungeons/trials/maps, but none of them are going to take the time to visit the forums since they just enjoy the game casually. I wouldn't be surprised if there was a vast amount of people who enjoyed Pagos/Eureka and just remained silent.
    (3)

  4. #4
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MariaArvana View Post
    Generally, the people most disappointed with something tend to be the most vocal about it - there's basically no reason to make a bunch of posts/topics saying 'I love <x>' as there's really not much to discuss about it, whereas discussion happens much easier from criticism. Also as someone else said, most people who enjoy the content tend to be actively doing it.

    By nature, data gathered from the forums is going to swing in a negative direction due to it; I wouldn't be surprised that if SE were to do a full-game survey the results would look MUCH different from your pie chart, considering the forums is a tiny subset of the playerbase that heavily favors a constructive criticism environment to promote discussion. Almost everyone in my friend group loved Eureka (even Pagos) because it was great content for all eleven of us to hang out in VC and have fun together without being limited to 4/8 party sizes of people of dungeons/trials/maps, but none of them are going to take the time to visit the forums since they just enjoy the game casually. I wouldn't be surprised if there was a vast amount of people who enjoyed Pagos/Eureka and just remained silent.
    There's plenty of reason to defend Pagos if you loved it. If you let criticism run unchecked, then that's going to affect the future of the game.
    (0)

  5. #5
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Edax View Post
    There's plenty of reason to defend Pagos if you loved it. If you let criticism run unchecked, then that's going to affect the future of the game.
    I agree 100% with this.
    I am one of the few that is very vocal about how much I enjoyed Eureka.
    (2)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MariaArvana View Post
    Generally, the people most disappointed with something tend to be the most vocal about it - there's basically no reason to make a bunch of posts/topics saying 'I love <x>' as there's really not much to discuss about it, whereas discussion happens much easier from criticism. Also as someone else said, most people who enjoy the content tend to be actively doing it.
    There's also the group which may on the whole like something but be very critical about certain parts of it, largely because they believe what they enjoy, or would otherwise have enjoyed, could be improved upon far more at relatively little development cost.

    That was largely my reaction to the concepts of both Deep Dungeons and Eureka. I loved the concepts of each, and even what Eureka ultimately provided as a player outlet, but not their execution. In Deep Dungeon's case, my critics amounted to additions I thought necessary to make the content more worthwhile. For Eureka it amounted to small (even if "fundamental") changes, such as a level squish to allow for broader player interaction (small table change), further changes to level-span penalties in parties (small rule change), adjustments to how NMs were spawned (small rule change), and further mid-level units to spawn and triggerable content around which NM spawns might interact (additions, more costly).
    (0)