Quote Originally Posted by Edax View Post
Maybe I'd tie relics to treasure maps so it would be more Indiana Jones esque. Not only do you get great loot from treasure hunts and earn good gil, you can earn relics and it's upgrades over time. This would encourages players to cooperate with their own FC instead of the duty finder. But at the same time I would put a system in place to prevent bad-RNG from players getting relics, so perhaps a token system would also be in place so players could manually trade for relics if they do enough treasure maps.

This idea is based of Runescape's treasure map system where all the best stuff in the game could obtained from them.
Or here's a modification of my original idea. You get the relic and it has 5 universal upgrade slots. Any upgrade will bring it to the next level but the sequence at what you get the upgrades are not linear. The idea is that you can get one of the upgrades from Fate Grinding, one from Treasure Maps, one from Raiding, one from Deep Dungeons and one from Crafting. Thus fully upgrading a relic would require a whole variety of gameplay.