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  1. #1
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,124
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100

    Five ways to greatly enhance the user experience for crafting and gathering

    The changes made to gatherers in 5.1 and 5.2 were good, but I still have some old gripes, and some new ones. Here are some suggestions.

    Crafters
    1) Keep the crafting menu open visible until it is closed. The most notable annoying interaction is how the crafting window (and related windows) disappear when you interact with the retainer bell. The menu comes back if you "close it" and reopen it. However, closing the craft window takes you out of your current search. Thus, what often happens is:

    1) Open a craft window
    2) Switch to search
    3) Scroll down the list
    4) Find the materials you need
    5) Check your retainer
    6) You can no longer see the materials you need
    7) Re-open the crafting menu
    8) Switch back to the search menu
    9) Select the item from search menu
    10) Scroll down the list

    If the dang thing would just stay open until I asked to close it, a lot of these clicks could be avoided.

    2) Let us change crafters without having to close the crafting window. As it is now, a lot of the same problems happen as those listed above. You can't craft something as another class without either starting a craft and cancelling it, or closing the window, which returns your character back to the upright state. If you close it, you often have to go through the Search Olympics again, which is a huge PITA.

    Gatherers
    3) I'd like if Sneak was made into a trait. Stealth being a toggle made sense, since it had a penalty. Sneak, on the other hand, has no downside to it, and you have no reason not to have it on when it's available. Sneak has a trait to turn it on automatically, but it only works when you change to a gatherer in a combat zone. Also the graphic is honestly kind of of obnoxious. I say we get rid of the hotbar action, and the graphic, and just make it a trait.

    4) Show how much time is left on a timed node on the map. Basically I'd like it if the game showed you how much time is left on a timed node, perhaps on the minimap, You could look it up online or in the gathering log, but it would be helpful if you could just tell if it was worth going there from the actual game itself. This is especially true with the timed nodes in The Diadem, since you can load into the map with the umbral weather in effect but not be able to determine how long it's been that way.

    Both
    5) Increase the cap for yellow scrips. This is mostly a nitpick: if you do max collectability turn-ins for pre-Shadowbringers clients, you will get about 300 a piece. That's 1800 if you turn in six items. Even if you stay on-top of spending them, it often creates a hassle where you have to turn in five items -> hit cap -> run back to spend them -> turn in one more. If it could be increased to 3000 or something, that would help save a trip.
    (3)

  2. #2
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,124
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Bonus sixth suggestion:
    6) Let us select multiple items in our inventory for simple interactions. Most particularly, I'd like to be able select multiple items to desynthesize them at once. This would be amazing for fishing, in particular. Out of all the things asked for here, this one is probably the biggest stretch with FFXIV's limitations, but even if it's a pipe dream I felt it worth mentioning.
    (2)

  3. #3
    Player
    Kaiten_kenbu's Avatar
    Join Date
    Sep 2017
    Posts
    38
    Character
    Kaiten Kenbu
    World
    Typhon
    Main Class
    Samurai Lv 80
    Being able to search for craft recipes based on the ingredient.

    TYVM.
    (1)

  4. #4
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,124
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Speaking of the search engine, it could definitely be more helpful.

    I'd love if we could search by classification -> syntax, rather than syntax -> classification. Right now, you can search by syntax, then filter it by classification. But the thing is the classification filter is only based on whatever the syntax found, so it's out of those 50 items it could have brought up. I rather be able to search by the kind of item created (such as gloves, legs, marauder weapon, etc.), and then apply syntax. It is completely reasonable for someone to, say, want to find the highest level boots their Paladin friend can equip, or search for a new cane for their White Mage. Syntax alone isn't very helpful and I wish we could use different kinds of searches.
    (0)
    Last edited by Esmoire; 04-12-2020 at 03:29 AM.

  5. #5
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    One thing I always wished they would add is the ability to see what the item can be crafted into. For example right click a ore and it opens up a window where it shows what items can be crafted using that ore.

    I have all these items in my inventory and I have no idea what they can be crafted into without looking up a wiki. Which is annoying.
    (5)

  6. #6
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    no, just remove auto sneak entirely, I hate clicking that ugly spinny gold coin effect off everytime I gather, bad players can keep that noob effect so keep it it the game.
    (0)

  7. #7
    Player
    -Magnai-'s Avatar
    Join Date
    Apr 2020
    Location
    The Dawn Throne [Azim Steppe].
    Posts
    98
    Character
    Magnai Oroni'r
    World
    Zalera
    Main Class
    Warrior Lv 81
    Quote Originally Posted by LalafellDown View Post
    One thing I always wished they would add is the ability to see what the item can be crafted into. For example right click a ore and it opens up a window where it shows what items can be crafted using that ore.

    I have all these items in my inventory and I have no idea what they can be crafted into without looking up a wiki. Which is annoying.
    This tbh.
    /10char
    (2)
    Live by the Sun, love by the Moon~

  8. #8
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,124
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by RyuSaarva View Post
    no, just remove auto sneak entirely, I hate clicking that ugly spinny gold coin effect off everytime I gather, bad players can keep that noob effect so keep it it the game.
    My post is saying to get rid of Auto Sneak, the graphic, everything, and just give gatherers a trait that make them undetectable to monsters within a level range. Basically always getting the benefits of it, without the buff, or the ugly orbiting spheres.
    (0)
    Last edited by Esmoire; 04-12-2020 at 03:48 PM.