I actually like the ideas in the thread. These are my thoughts after ruminating for a bit.
I apologize because I don't know how to tag and quote other people's messages.
1. Delete undraw, minor arcana guarantees all cards will always have some effect. Replace it with something else.
2. If we don't get a spread to store old card effects, I think adopting the 3 different draw tactic is very feasible and less RNG based. I thought of card effects similar to what ty_taurus suggested. All 3 draws share a collective cooldown. You would be able to choose to draw card effects that are more closely-aligned with what you need by separating them into their respective categories. It prevents fishing because you remove redraw, and it prevents not pulling a DPS card for those who want balance. However, if Divination still gives DPS, the type of seals should not affect the percentage of the DPS or else it inherently punishes the player for not always using other cards when the situation does not call for it. Perhaps we'll get another skill that touches on the seal system instead?
being Attack - Defense - ResourceSun Draw, Moon Draw, and Star Draw
Defense --
Having Bole be a 20% Damage reduction and The Spear being a 20% HP increase & restoring that amount too.
In a situation with a lot of trash pulls, having 20% damage reduction will pay off more because it will reduce multiple hits for 15 seconds. However, having multiple instances of damage reduction buffs gives diminishing returns because the damage reduction scaling is multiplicative, so each has their own uses.
Plus, if The Spear adds an extra 20% HP to their maximum, it could act as an emergency heal on the spot. It works much better than just a regular heal too because it acts as in place as a shield, but the shield could 'theoretically' be refreshed by healing it within those 15 seconds. However, overhealing the extra hp when the effect wears off is just wasting mana, and this is especially important in the case where you can only choose between pulling 1 card every 30 seconds. Either way, both cards will still work for their intended purpose - giving some defensive measure.



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