Technical limitations are always getting in the way.
I do honestly believe they are trying to make everything work better, but they probably cannot push past the problems the coding and the engine gives them without doing a major rework here.
Could they work towards that? Sure.
But how much will that drain on resources until it's ready for live?
Most of the things I keep are already things that range from annoying to get, to expensive to get, to impossible to get again. Several are cash shop items that would cost real money to replace and, as far as I'm aware, can't be put in the armoire. Several are crafted items that would be pricy to buy or annoying and/or time consuming to make again, a LOT are dungeon and raid gear, and some of it is PvP gear that could take hours of PvP to replace. I don't want to need to spend 3 hours spamming dungeons or the entirety of prime time pvping (if I want less than 30 minute queues) every time I think up a new glamour I want to change over to. Which is fairly often.
As it is there are pieces and sets that I just plain forget exist because they come from some side dungeon I haven't run in a year and forgot was even there. If stuff looks cool and isn't something I can just grab from a vendor again, I try to hang onto it. Try, because that's just too many items to hang onto with the current systems.
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
:remembers when Anima was a thing and required to do the 2.x Alliance Raids:
:shudders at the memory to run for a week several runs in World of Darkness to obtain all healer-pieces:
:bites her lip when remembering co-healers who ignored request and snatched hat plus robe:
:frowns when she notices it even took much longer to get the corresponding caster-set completed - obtained the missing skirt last fall:
... ...... ...........
Uhm, you were saying something about re-retrieving stuff...?
Do you want to reconsider that, maybe, as I gave you a prime example of my bad luck...?
I really wish they would, current dresser space is ridicolously tiny and as said it only gets worse as they add more sets. i got to the point of hoping new stuff is actually ugly, so that I don't want it and I don't have to fight with the space problem. It's ridicoulos really, when so many smaller and older MMOs have a perfect system.
Imagine hating WoW so much that you'd rather defend a terrible glamour system than admit that there's things XIV could do better
Decent armory would be gift from a god to this game, but looks like we're not gonna get it.
Definitely agree on a log. As someone who is over obsessive and into fashion-souls, my chests/inventory/saddlebags are constantly near 100%. Its about to were I have to start pitching stuff I really like.
And if you're into crafting/gathering like me, the extra retainers dont help much because they're chock-full of crafting material...
“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.” -Lord Of The Rings
"Guess I should've brought sea-salt ice-cream huh?" -Axel, Kingdom Hearts III
"Goodbye then, be safe friend, and don't you dare go hollow..." -Greirat, Dark Souls 3
I would love to be able to just unlock gear looks instead of what we have now. If the dye system were upgraded to an unlockable system too, we could have client-side glamour plates. (I know I know... gd mogstation dyes impeding the possibility of progress)
I see less of that than people trying to use your argument to claim that SE could easily do things differently.
Is the Glamour system less than desirable? Yes. Would adding an auto-unlocking Glamour Log make a portion of the players happy? Yes. Is it viable to copy WoW's Appearance/Wardrobe system? No. Why? Because of a lot of reasons.
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