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  1. #101
    Player
    Ivellior's Avatar
    Join Date
    Aug 2015
    Posts
    80
    Character
    Elliana Brightsoul
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by EtherRose View Post
    This is exactly the community right now on EVERYTHING. You have part of the community who didn't like it and part who did. Then when SE does something different for a first-part relic it happens again. Some of the community likes it, some doesn't. SE just can't win no matter how they try to implement things to appease their players. You will always have people who are divided and will complain.
    That is not true. There is a lot of content people don't like but will not complain about. Deep dungeon or the casino mini games are a good examples. Most people don't do Deep dungeon or the mini games, but neither get much hate. It's an extra feature for people that want to do it.
    The problem with Eureka is that is was forced with the relic. Very few people would complain if we had relic like in ARR or HW and Eureka was it's own thing. People thought Diadem was crap content but it didn't get the same dissatisfaction as Eureka did. It got complains at the start, people just didn't bother doing it, and it only ended up being used for gatherers. And that is despite the fact that SE added a ton of incentives and rewards (mounts, gear, etc) for players in diadem. Last patch they gave up and just made it gatherers only.

    Eureka would have just been another Diadem if relic wasn't forced in it. And people were not happy because of the previous expectations people had for relic. You had ARR and HW relic which gave you a pretty good indication of what is expected of the relic weapon and they got an entirely different thing. Combined with the fact that is was shit content with a myriad of problems, it aggravated the entire situation even more.

    If people want another Eureka style content, that's fine, but it shouldn't come at the expense of relic. Let it be its own thing and survive on its own merits. Besides relic has always been (baring Stormblood) a way to repopulate old content (like fates, dungeons, etc) and forcing relic on it's own separate instance is a detriment for older content.
    (1)

  2. #102
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Ivellior View Post
    ...
    I'm not sure we can compare Eureka and Diadem. I agree they were somhow alike with fates, agressives mobs and grind overall but there were two different things : the conditions of access (special item to enter, sized party) and this bothering mount/wind matter.
    (0)

  3. #103
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,917
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Ivellior View Post
    T Very few people would complain if we had relic like in ARR or HW and Eureka was it's own thing
    You sure have selective memory don't you. You have to be kidding these forums were nothing but complaints for those as well.
    (0)

  4. #104
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ivellior View Post

    If people want another Eureka style content, that's fine, but it shouldn't come at the expense of relic. Let it be its own thing and survive on its own merits. Besides relic has always been (baring Stormblood) a way to repopulate old content (like fates, dungeons, etc) and forcing relic on it's own separate instance is a detriment for older content.

    I 100% agree with mid 2000s Laura Prepon,
    Relics shouldn’t be tethered by exploration content especially contentious ones. People will do any content we don’t need to waste the relic on it which was Eruekas downfall, put int a pretty mount and valid Ilvl armor and people will swarm it. Which was my only positive for Erueka. Lots of treasures like Bardings, Glam, mounts and emotes. All way more than enough to warrant its existence regardless of quality
    (1)

  5. #105
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    You sure have selective memory don't you. You have to be kidding these forums were nothing but complaints for those as well.
    There's always going to be multiple camps. In the case of ARR, there are a lot of things about this expansion that are ridiculous by today's standards. It was a long time ago now, and the devs still had a lot of FFXI and 1.0 residue swimming around. I'd wager that most players today from any camp would not put themselves through the un-nerfed version of the ARR relic, and those who have can all talk about those days when we walked to school uphill both ways.

    I think the initial idea behind Eureka was to target that demographic of players that want those crazy grinds. Which I feel is just fine. But the relic appeals to multiple camps, so tossing it in there was an extremely erroneous decision that infuriated those who don't care for that kind of content, and feeling like they were forced to do it. I agree with the poster you quoted, and echo that content as vast as Eureka should be sustainable by its own merit.
    (0)

  6. #106
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,917
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Gemina View Post
    I think the initial idea behind Eureka was to target that demographic of players that want those crazy grinds. Which I feel is just fine. But the relic appeals to multiple camps, so tossing it in there was an extremely erroneous decision that infuriated those who don't care for that kind of content, and feeling like they were forced to do it. I agree with the poster you quoted, and echo that content as vast as Eureka should be sustainable by its own merit.
    I don't have the exact quote but Eureka was in response to the community who wanted something new and who were constantly complaining that running old content for relic was boring and they didn't want to do it anymore. I know personally I didn't want to run old content over and over for tomes and I seriously hope we don't see that in the actual grind steps that are coming. If anyone thinks they're not coming they're dreaming. Perhaps they didn't come soon enough for some but they will come.

    In addition, Eureka Anemos was too grindy now this relic first step isn't grindy enough even thought there is an extreme trial which is new and requires some effort to do to get the gear some people really want. It was also in response in my view to the many complaints that relic was too easy, now you see, it's too hard. In addition they added crafting and gather relics which obviously doesn't make the war/magic crowd happy but certainly makes others happy and gives them stuff to do not only now but for future updates.

    Regardless of what many would like us to believe here on this forum Eureka was pretty sucessful in my view. Did it make everyone happy, no. Will any relic or relic step make everyone happy not in my experience and I've been doing relics since ARR. I can still remember the disruption Titan HM caused among friends and in FC given some were excluded from groups given they weren't deemed good enough.
    (0)
    Last edited by LaylaTsarra; 04-18-2020 at 02:48 AM.

  7. #107
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    I don't have the exact quote but Eureka was in response to the community who wanted something new and who were constantly complaining that running old content for relic was boring and they didn't want to do it anymore. I know personally I didn't want to run old content over and over for tomes and I seriously hope we don't see that in the actual grind steps that are coming. If anyone thinks they're not coming they're dreaming. Perhaps they didn't come soon enough for some but they will come.

    In addition, Eureka Anemos was too grindy now this relic first step isn't grindy enough even thought there is an extreme trial which is new and requires some effort to do to get the gear some people really want. It was also in response in my view to the many complaints that relic was too easy, now you see, it's too hard. In addition they added crafting and gather relics which obviously doesn't make the war/magic crowd happy but certainly makes others happy and gives them stuff to do not only now but for future updates.

    Regardless of what many would like us to believe here on this forum Eureka was pretty sucessful in my view. Did it make everyone happy, no. Will any relic or relic step make everyone happy not in my experience and I've been doing relics since ARR. I can still remember the disruption Titan HM caused among friends and in FC given some were excluded from groups given they weren't deemed good enough.
    There's nothing new about players demanding fresh content. It's impossible to say Eureka or any fresh content is not a direct response to that demand; or rather, this is a given. It was purely the devs decision to place the relic inside Eureka. Player's didn't ask for that. From what I recall, players were adamant about not doing another FATE grind, and having to deal with RNG when progressing relic steps, and I think players ended up dealing with both inside Eureka anyway. Most players don't mind grinding out tomes to progress relic phases because they can accomplish this while doing the roulettes they are doing everyday anyway.

    Since I didn't participate in Eureka, I cannot compare its grind with any previous or current one. Since the EX trial came along with the relic quest, we cannot say that the trial is a response to the relic being too easy. I'm not sure where you are getting at there, or I am misunderstanding you. The dyeable AF gear is in there which is I feel is fine as the dyeable versions of raid gear is likewise locked behind Savage clears.

    It's important to give both new and old content incentive. Many of us keep demanding that content should continue to challenge and engage us, and healers in particular are demanding that encounter design be changed. SE is over in their area, looking at the low% of players participating in EX and Savage and is likely thinking, "Why? It's already there." I think they want to get this percentage up before really changing things up when it comes to encounters. There is already tons of rewards behind EX clears, but that apparently hasn't been enough. We'll see what happens with the AF being in there.

    I never said Eureka wasn't successful. From the outside looking in along with a lot of opinions on the content being bad, bad, bad; I still get the impression that Eureka was very successful, and actually sounded like a lot of players were having fun in there. I think it had a rocky start but eventually got to that point of self-sustainability that it no longer needed the incentive provided by the relic to keep it in flight. I think going forward, we are going to get elements from both Eureka and tome grinding (visiting old content) to progress the relic. I don't need a crystal ball for that though; the devs stated that's what they want to do this round. The only question is how they will accomplish this.
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