Eureka was shit content. If the relic wasn't tied to it it would have just been another diadem. Dead in a couple of weeks.
You can tell it's bad from the way people play it. Instead of forming parties and grinding mobs like the designers intended, everyone just runned around in a big train trying not to die.
If you joined with a group of people who where lower level you didn't get xp, so grouping up was even further discouraged, so you couldn't get help or play with friends if the difference was too high.
Solo was impossible for most classes. You were forced to play with others. If there was a train and you could join it was good, otherwise tough luck. If you didn't do it on time when there were a lot of people tough luck.
They added a TON of rewards and people still didn't want to do it. People still hate it to this day. You might like it, but it that doesn't mean it was good.
Besides relic was originally designed with 2 purposes.
1. Give a catch up weapon to players that isn't difficult, but requires time.
2. Repopulate the old content and help players already doing said content.
And it totally failed on 2nd purpose.

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