I’m fine when how short it is at the moment, I have hopes it’ll get fleshed out later down the line.

But the armour, dear lord what was sqeenix thinking? Gonna copy and paste what I said in a thread I made cause I think it explains why I think this is a bad decision

Sometimes EX in PF can be hell depending on your teammates, you can practice and research all you like but there’s no changing bad teammates, you also run the chance of running into aholes who demand a perfect clear on day 1 and will btch and moan if you mess up on day 1, I’ve seen these PF’s and encountered people like this in the past. There’s also the fact that some people don’t do EX/Savage, I for one get stressed out of my mind in the PF thanks to previous experiences and eventually there comes a point where I start playing like crap, that’s why I don’t play Savage/EX.

Of course, there’s always a argument for good rewards thanks to increased difficulty, a hard boss is hard in a single player game because it’s hard, the same can be said for EX sure, but in said single player games you don’t need to be worrying about your teammates, and if you get stressed you can easily take a break and come back later with a clear head, but in FF14? That boss can be much, MUCH harder thanks to your fellow party members, and what are you gonna do when you take a break in FF14? Sure you may be well rested and refreshed, coming into this with a clear head, but what of your party members? This new batch could just be as worse then the last.

So why did they lock it behind EX?????? Dyeable artifact armour was never much of a haste to get until now.