While I enjoyed this first leg of the questline, it definitely was not enough content to justify the wait, especially given that Zodiac and Anima weapons were released in the X.1 patch of the respective expansions. Eureka also came during the X.2 patch like this one, but it was a much more substantial content addition. What content is here is quite good: there's interesting lore, cool weapon designs, and a very impressive solo instance. This should have been an introductory chapter, though, perhaps released in 5.2, with the actual meat of the grind following in 5.25—not three to four months later in 5.35 as we're going to see now.

Beyond that, I am incredibly disappointed to find that the dyeable Artifact Armor sets are locked behind an Extreme trial. I long ago made a decision to avoid that level of content due to finding it more stressful than fun, instead digging into Relics as my primary content, since I prefer a more laid-back content style. Dyeable Artifact sets have always previously been available through more casual content (the market board in ARR, Tomestones in HW, and Eureka in SB), and it's frankly upsetting to have one of the things I was looking forward to the most this expansion locked behind content I'm really loathe to do.