I think the other issue is that few players are even willing to go back to older grindy content as well, namely the ARR relics which weren't as grindy as before but were still grindy (to say nothing of the few that got every Zeta weapon).
I think the other issue is that few players are even willing to go back to older grindy content as well, namely the ARR relics which weren't as grindy as before but were still grindy (to say nothing of the few that got every Zeta weapon).
ARR relics are some of the most used relic content in the game, I always hear friends say "I started this ARR or HW relic" more than I'd ever hear "I'm gonna start Eureka relic."
As for your other post, give me that desert bunny from Eureka, I need it in my life.
Last edited by Amnmaat; 04-28-2020 at 09:33 AM.
this is one of the biggest problems with 14's design philosophies.despite what Yoshi-P says, that is not how mmos work. You cannot keep communities together when 40-75% of them quit every 6 weeks.
Its hard enough to keep people together when there is content everyone wants to do all the time. Its almost impossible to do it in a game that de-emphasizes the idea of guilds, and where the designer flat-out tells people "go ahead and unsub for months at a time, why shouldnt you". Uhh, cause its an MMO, the one genre built around and requiring regular interaction between its community of players. Also cause you have to log in once every 44.9 days at a bare minimum.
(expanded: its why globalism as an overall concept doesnt work)
Lets not bring politics into this.
I feel like the main reason combat content has been light this expac compared to stormblood is largely due to how much they've been focusing on crafters and gatherers. With the restoration, reworking diadem, and the crafter relics, there's been more focus on that aspect of the game than before. It just so happened that combat content took a hit in the process.
I think a major issue people are having is the increased time between patches. This would have been a perfect time to release a grindy bit of content.
If we want to get techincal, the first two parts of ARR relic was about difficult content and zero grind (other than a few tomes), but then they decided to make it a FATE grind. It was also on par with the then current raid weapons and better than trial weapons on release.Relic has allways been about the grind, it should never ever be difficult content since we already have trials and raids for that. Also it would lock out just about every casual player if SE followed your suggestion of making it long and hard. Not everybody enjoys bashing their head against the same thing over and over and over.
Last edited by Waliel; 04-28-2020 at 07:39 PM.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
My solution to no grind was to get them all!
While it is not a long grind, it has given me something to do until I finish spending my excess poetics on then. After that, my new grind will be leveling desynth by buying ronka gear using phanta tomes.
Give the grind more substance and flavor by only farming poetics with Ivalice raids.
I think the issue here is fairly obvious: every hour that is deducted from FF14 is added to FF16. Y'all should've known this by now.It takes about 1 hour to get, provided you have the Poetics ready, 3 relic weapons. Of that 1 hour, the vast majority is watching cutscenes, with just one pretty cool-looking long solo instance - which apparently can even be put on Very Easy so that the moderately cool fights (of which there are only 2) are also semi-AFK wins.
Is this the level of content we are down to now, SE? 1hour to not just invalidate the entire weapon tier from Ruby (for most classes, sorry GNB), and hand out multiple relics, but also to have content that is so uninspired, boring and non-interactive? Half the writing is atrocious and boring, and the instance (which, again, is a good piece of content by current standards) is much more style over substance.
People need content to sink their teeth into. We need playtime, after you drained so much out of the game with the 5.x patches already (shortening almost every progression, levelling process and gearing substantially was bad for the game already), we want to be entertained, not just passively watching the same NPCs from the last 6 years to spam well-known emotes in cutscenes without voiceover, blathering lines full of magitek mumbo jumbo that we have all heard before. And then the weapons are just freely given out to everyone.
I sincerely hope the Ex trial provides more fun tonight, even though the gear is (as usual) released already outdated and more or less worse than the free stuff all of us already got handed to us in the easy Eden version.
Along with the Easter Event, we are looking at a truly bleak, sad, minimalist effort on behalf of the company that just half a year ago released an amazing expansion - and now seriously botches the lifecycle.
EVERY OTHER RELIC WEAPON QUESTLINE was better than this. EASILY.
Man for a guy that plays final fantasy you sure do like to complain. Even of your statement's are accurate it's still going to end up as a better expansion then BFA and likely Shadowlands. Let that sink in a moment. I recently joined as a Mythic 12/12 raider. The game has plenty of content that most of the player base hasn't touched. There's ultimates most haven't cleared, savages left uncleared. Game has a ton of classes to begin with compared to most MMOs. I'm not sure why 3 per expansion would even be necessary. That's like half the classes some MMOs get at release sometimes. One more extra dungeon is largely irrelevant unless they add Mythic + which as it sounds like isn't something they are interested in. Dungeons in this game basically have no purpose outside slthe story forcing you into them every so often. No of the mechanics will be challenging or have loot to use.
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