Exactly. Though for the -acc weapons the CNJ one is quite desirable. You don't need much accuracy to heal after all :P. They deserve it well- a solid CNJ weapon drop has been needed.You also need to consider Colbalt Claws+1. Colbalt Claws+1 have 123 damage, only four less then Honeyclaws, wihout the -acc, with the addition of being able to meld STR. I really don't see much use in any of the -acc weapons, as there are better alternatives for each one.
Yeah sorry should have stated dps ones. Both the mages one are good and have their uses.
You still get very high accuracy in full parties regardless of what you wear, so I think going for Honeyclaws is a no-brainer considering Electrum Rings exist. The raw damage from a weapon just trumps everything else by such a margin that I doubt any number of melds will make cobalt hit as hard.
As much as raw damage being the most important stat is true, being able to get a large amount of STR on HQ Cobalt Claws, which will have just barely less raw damage than the Honeyclaws, and also opening up your ring slots for 30-36 more STR I imagine can quite readily beat it out.You still get very high accuracy in full parties regardless of what you wear, so I think going for Honeyclaws is a no-brainer considering Electrum Rings exist. The raw damage from a weapon just trumps everything else by such a margin that I doubt any number of melds will make cobalt hit as hard.
In the end though, only testing can prove conclusive.
I base my claim on posts in the LNC&DRG stat testing thread and most specifically this post by Peptaru:As much as raw damage being the most important stat is true, being able to get a large amount of STR on HQ Cobalt Claws, which will have just barely less raw damage than the Honeyclaws, and also opening up your ring slots for 30-36 more STR I imagine can quite readily beat it out.
In the end though, only testing can prove conclusive.
The differences between the highest level crafted weapon and Ifrit's are quite different between weapon types, and the axe is perhaps the one where Ifrit's outshines its crafted rivals the most, but I don't believe the claws are an exception. Of course the Honeyclaws don't even have quite the base damage of Ifrit's, but it's close.I just know from playing with a double melded demilune vs. ifrits that the dmg isn't even close, ifrit's blows it away. Its a 30 point difference instead of 16, which makes the difference much much more noticable. I had a great lance til i got ifrits, it took me two seconds to decide which was way better.
Last edited by Frein; 04-11-2012 at 09:00 AM.
Ifrit's stuff do not even compare with honey claws, not only they have best by far base damage but they do non elemental extra fire damage (I know its stupid) on top of that, thus boosting the total into even higher numbers.
That example cant be used in the case of honeyclaws.
Take a look at this:I base my claim on posts in the LNC&DRG stat testing thread and most specifically this post by Peptaru:
The differences between the highest level crafted weapon and Ifrit's are quite different between weapon types, and the axe is perhaps the one where Ifrit's outshines its crafted rivals the most, but I don't believe the claws are an exception. Of course the Honeyclaws don't even have quite the base damage of Ifrit's, but it's close.
So, just how much does a difference of 4 make, and can a solid multi-meld of STR and lack of accuracy penalty cover that.You also need to consider Colbalt Claws+1. Colbalt Claws+1 have 123 damage, only four less then Honeyclaws, wihout the -acc, with the addition of being able to meld STR. I really don't see much use in any of the -acc weapons, as there are better alternatives for each one.
Would you really want to try multi-melding a +1? I probably would not consider investing so much into a sub-Ifrit weapon. If the cost was a non-issue, I'm sure someone would have tested both weapons and reported the results in this thread by now. Also, while Honeyclaws have a significant accuracy penalty, they also come with a very large attack bonus.
Last edited by Frein; 04-13-2012 at 01:33 AM.
I'm aware of the stats on the Honeyclaws. Also, the discussion here is not cost-efficiency. It is simply about what is better than the other.Would you really want to try multi-melding a +1? I probably would not consider investing so much into a sub-Ifrit weapon. If the cost was a non-issue, I'm sure someone would have tested both weapons and reported the results in this thread by now. Also, while Honeyclaws have a significant accuracy penalty, they also come with a very large attack bonus.
It is common practice to make HQ weapons/gear for multi-melding due to the increased success rate. So a multi-melded Cobalt Claws +1 I can see being overall better for a MNK that does not have Ifrit's Claws.
What about if you also equip the "Feint" ability along with the honeyclaws.
It tends to do a lot more damage than a normal attack, but it does tend to drain your TP and keep you from doing weapon skill chains, but if you don't have a combo available, you could use this for a cheaper one-shot skill.Cast Time: Instant
Recast Time: 5 sec.
TP Cost: 500
Range: 8
Piercing: 100%
Stab with precision and timing, ensuring a successful attack and dealing piercing damage. Can only be executed after one of your attacks is evaded or misses.
The downside of course is missing a part of your combo when it's up. >_<
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