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  1. #1
    Player
    XeroXelence's Avatar
    Join Date
    Sep 2013
    Location
    NC
    Posts
    70
    Character
    Munkey Feet
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 80

    Dusting off my WHM need help!

    I haven't played my WHM in forever since probably HS. I did the job boost last year to bring it up to speed among a few other things. I played ShB as a GNB and also SAM. Love my RDM and DNC.

    But I really miss the healing of WHM and of course queue times. I suck at tanking which is why I don't really end game tank except story mode.

    So my bars never saved and I have a few questions.

    I checked Balance Discord but still confused.

    I guess WHM only has 2 DPS skills now?

    Also can someone give me a general idea on my healing spell priorities and guess also on DPS stuff.

    I use to back in the day would apply regen and then just spam AOE medica or cure 1 to proc cure 3 and really that was it. Im sure there were more to it but I was basic af.

    Ive scoured online and the forums and can't really find anything definitive.
    (0)

  2. #2
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    you basically want to use your ogcds before ever using a gcd. if you can heal the party with asylum or assize (which should be used on cooldown) theres no point in casting medica

    when you get afflatus misery, youll want to use afflatus skills before other gcds. afflatus solace > cure 2. afflatus rapture > medica

    you also dont need to keep people at 100% hp at all times. if ppl are at 80% and assize will come off cooldown in 20 seconds and theres no damage incoming, you can just wait till assize comes off cooldown
    (1)

  3. #3
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    QooEr covered most of the basics. You generally want to get a feel for how much you'll heal with your major tools, and then try your best to ensure you don't overheal. Use your oGCDs (Tetra, Assize, Asylum) before your GCDs, and realize that your GCDs are your most important resource, even moreso than MP (Between Lucid, Thin Air, and Assize you should not have MP issues). As for heals in particular...

    Cure: You should ideally never use this. In a pinch, it's more MP efficient than cure II so if you ARE positively tapped due to raises or just getting raised yourself, it's an option. If you reach for it though, know that something has gone horribly wrong.

    Cure II: Your bread and butter GCD heal. Don't be surprised if this heals for 30% or more of a tank's HP. You'll basically DPS until the tank gets down to 70% or so, then toss them one of these. Tetra and Solace are basically the same with benefits, use Cure II only if they're not available.

    Cure III: Yes it's part of the cure line. Yes it targets other people. Don't be fooled though, it's an AoE and will heal other people for less than a Cure II. This is without a doubt your most potent AoE heal, but the range is extremely small. It's really only usable when everyone stacks up for mechanics, but that's where it really shines.

    Regen: Your best friend. This heals for more than any other single target heal, and for less MP to boot. You should be keeping this on the tank constantly during fights, as it can pretty much cover auto-attacks on a lot of bosses. It's also handy to throw on a DPS who took a hit if you know they shouldn't take any more damage for a while.

    Medica: This is your basic AoE heal. Later on when you have other AoE heals, this still remains your best way to get the party healed quickly when they're scattered about. Assize and Rapture are the better versions, use them if possible.

    Medica II: This is an AoE regen, it's your most effective way to heal up the party IF you know they won't take more damage for a while. If you do not have the luxury of time, use Medica instead.

    Divine Benison: This can be useful to help someone survive a hit they otherwise wouldn't... but it's most useful as a supplemental "heal." It's essentially a 500 potency free heal every 30 seconds. Keep throwing it at the tank.

    Plenary Indulgence: For the next 10 seconds (3-4 GCDs) your GCD AoE heals will heal for an additional 200 potency. This is useful for situations where you'll be spamming medica or cure III and need everyone topped off NOW.

    As far as DPS goes, keep aero/dia up on single targets and use stone/glare on them when aero is up. For AoE packs, spam holy: It's not only great damage, but the stun helps the tank survive. Afflatus Misery nearly refunds the damage of healing rather than using stone on single target bosses (4 GCDs to deal 900 potency, whereas spamming Glare would be 1200 potency... but you helped the party live, and that's a good thing.) On AoE packs it's such a DPS gain that it's worthwhile to burn lilies on heals JUST to get the blood lily.

    Lastly, a bit on mentality. Healing is a dual nature in this game. The mark of a good healer is one that can put out a ton of damage while also keeping the party alive. Both are important and neither should be neglected. Keeping people alive takes priority, as they likely contribute more to the party's overall DPS than you, but if you're overly cautious and refuse to DPS because you feel it'll hamper your healing, you're only holding yourself back.
    (3)

  4. #4
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    Unless you gotta save your lilies for afflatus rapture (ae heal), try to use them on heals, so you can get more flower power nukes.

    Even if you gotta save your lilies, 3 means your wasting resources, because you can't get another until you spend one.
    (0)

  5. #5
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    So just sticking to the very basics, and using a dungeon as an example, my pull might go something like this

    1. Regen on the tank when all mobs are red, while I'm still running in.
    2. I might have used Benison prepull. If I didn't, use it now.
    3. Use Assize and Presence of Mind. Begin holy spam

    4. When the mobs are stun resistant, and if they aren't nearly dead:
    4.a. Refresh Regen on tank
    4.b. While the GCD is cooling down, use Tetragrammaton on the tank
    4.c. Throw down Asylum on the tank
    5. Resume DPS.

    If the tank needs more healing? Afflatus Solus. Cure II is a last resort, one that I only typically need if DPS is really low and stuff isn't dying. And of course, work in Thin Air and Lucid Dreaming as necessary to keep your MP up.

    We could obvious talk a lot longer about priorities, situations with exceptions, and so on, but I hope this gives you a basic idea of how to get started in a dungeon - and lets you see the principles others already talked about, such as priority to oGCDs.
    (1)
    Last edited by Risvertasashi; 04-08-2020 at 03:57 AM.

  6. #6
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Risvertasashi View Post
    So just sticking to the very basics, and using a dungeon as an example, my pull might go something like this

    1. Regen on the tank when all mobs are red, while I'm still running in.
    2. I might have used Benison prepull. If I didn't, use it now.
    3. Use Assize and Presence of Mind. Begin holy spam

    4. When the mobs are stun resistant, and if they aren't nearly dead:
    4.a. Refresh Regen on tank
    4.b. While the GCD is cooling down, use Tetragrammaton on the tank
    4.c. Throw down Asylum on the tank
    5. Resume DPS.
    Some adjustments I would make would be to tag enemies with Dia/Aero during the sprint/mob gathering period. Really helpful since targets that you're able to get a DoT on will die around the time that Holy's stun is resisted, if not before, which reduces the amount you need to heal after that point.

    Then, when all enemies are gathered, Swiftcast a Holy and then use Assize after that so you don't waste that MP recovery.

    And just want to point out to OP on MP management: using Thin Air and Lucid Dream "as necessary" means to use them liberally. Pop Lucid Dream when you get to around 80% MP and then every time it comes off cooldown (every 60s) during a fight (unless you're at max MP of course). This will keep your MP high to facilitate Glare/Stone spam and get you more uses of Lucid Dream over the course of a fight (which means more MP). Thin Air has a decent recast of 120s and should be used for Raise when possible, when you (rarely) need to hard cast multiple AoE heals, hit 50-60% MP, or otherwise for every Presence of Mind Holy/Glare window when they line up. And again, the sooner you use it in a fight the more uses of it you'll get in a fight.
    (1)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  7. #7
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    I wish this thread could be stickied.

    There are a lot of white mages out there who think they are supposed to heal with the global cooldown spells and hold their off cooldown heals for "emergencies." I know because I used to make that mistake too.
    (0)

  8. #8
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by MartaDemireux View Post
    Some adjustments I would make would be to tag enemies with Dia/Aero during the sprint/mob gathering period. Really helpful since targets that you're able to get a DoT on will die around the time that Holy's stun is resisted, if not before, which reduces the amount you need to heal after that point.
    This comes with caveats in that not all tanks will tag every mob, so you can pull aggro doing this. Also it slows MP regen, so if you are low after the last one, it can be beneficial to not tag mobs to facilitate MP recovery.

    I was trying to avoid too much conditional stuff in my post... this is one thing that can work, but, use discretion to determine how appropriate it is in a given party/situation.
    (0)

  9. #9
    Player
    Kraniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    208
    Character
    Tessa Logrim
    World
    Tonberry
    Main Class
    Astrologian Lv 80
    Urthdigger's got your back. His answer is exactly what you should know about the current WHM.

    I'll just add one little thing which is : You should pretty much never have to use Medica as well.
    With the lilies you are incentivized to use Afflatus Rapture in combination with Assize when the group takes a big hit, and when that's not the case, you would generally use Medica II over Medica. Of course if you already have a Medica II HoT up on your group, and for some reason there's more damage incoming, you might need to pop a little extra Medica to top everyone off, but honestly this pretty much never happens to me.

    So in my opinion i would say your go-to AoE heals would be :
    - Medica II when your group takes a standard amount of damage (perfect for healing standard room-wide AoEs in dungeon and normal raids)
    - Afflatus Rapture + Assize when your group takes a big amount of damage (about 50% of their HP, for example)
    - Cure III when everyone is stacked up and preparing for huge group-wide damage (mostly in extreme content) => Couple it with Temperance + Plenary Indulgence and you should be able to get everyone back over 90% HP instantly


    Hope this helps !
    (1)

  10. #10
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I'd always tag mobs with Dia while the tank pulls tbh. If your tank isn't hitting them at all, they're going to run into big issues regardless but if it keeps happening you can make the decision to hold off. Mana regen really shouldn't be an issue for a WhM making proper use of Lucid/Thin Air either.
    (0)

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