Quote Originally Posted by Exni View Post
Well no.. I, and I'm sure alot of other people, would still like gear swaps. What you listed would be great to see, and I think it should be added as well, but being locked into one set of gear per encounter is exactly that.. It just takes away from the diversity of gear that may have been considered viable, by forcing to keep on whatever you started the encounter with. You now have to find the one "jack of all trades" gear set, that balances one ideal role for you (regardless of whether or not your role changes in the course of the battle..). I prefer'd a system that let you focus on different things at different times (ex. TP, enmity, attk, crit, enhancing specific abilities, etc.). This system is abit boring for me.
Stick to speaking for yourself. There are plenty of people who also are against gear swapping. The numbers aren't overwhelming in either regard.

Also, jobs even moreso than classes specialize in what they bring to a party. You don't need to be great at everything. You need to be great at what you're meant to do and good at other things. The party as a whole should cover everything.

It's like BRDs that wear harnesses with crit attack power and switch to AF for ballad and back for the rest. Being able to do things like this only serves to promote such behavior as it arguably makes you more effective at DPS, which is secondary to your role as support. It makes it a standard. The truth remains that there are other jobs that have DPS as their primary role.

All gear-swapping does is create an expectancy for every player to do more than what they're meant to do on their job. Promote it and then you'll have scores of people saying "Oh look at that BRD he only uses AF and doesn't switch to this or that while not singing."