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  1. #1
    Quote Originally Posted by NoctisUmbra View Post
    If you understand the job system, you understand that the jobs themselves are not new classes, and thus a gem toggle is not far-fetched as a design element. Honestly, if you're going to play devil's advocate don't make it so obvious. If you've got no trouble blinking
    Likewise, the simple fact someone blinks to enhance their abilities shouldn't bother you. I also understand the job system just fine, as it's designed to make the classes more specialized, while classes themselves are still a bit more open ended. That's the overall goal of the job system, to give specialization which as I said you normally trained up to do, not just equip a gem.

    So immersion, much like beauty, is in the eye of the beholder. You may think huskies are adorable, I find them detestable and you can't necessarily say I'm incorrect for stating that.
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  2. #2
    Player
    NoctisUmbra's Avatar
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    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Elexia View Post
    Likewise, the simple fact someone blinks to enhance their abilities shouldn't bother you. I also understand the job system just fine, as it's designed to make the classes more specialized, while classes themselves are still a bit more open ended. That's the overall goal of the job system, to give specialization which as I said you normally trained up to do, not just equip a gem.

    So immersion, much like beauty, is in the eye of the beholder. You may think huskies are adorable, I find them detestable and you can't necessarily say I'm incorrect for stating that.
    Right... you trained and learned the skills of the job. You obtained the gem on the very first quest. Many of the quests have the gems, by a different name, incorporated into their lore. Shatotto's Stone? Eye of the Dragon? You often times, during the questlines have your abilities awakened. When you do, it's often depicted as you resonating with the Soul gem. It's incorporated lore-wise.

    I'd like to see them even try to tell me changing my pants mid-battle is sound via lore. Until then, you can continue to to hide behind the tired argument that immersion is subjective. Yes, it is subjective. Some things are straight up immersion breaking no matter how you look at it though. At best they are ok as far as immersion goes to a small crowd. For the most part I can say they appeal to people who couldn't care less about immersion as a whole and just want a gameplay mechanic they can abuse.

    However, I digress. Immersion, although it applies as a reason why many people may be against gear-swapping, ultimately isn't a sound argument against it. That's why my primary argument against it is that it is incredibly lazy game design. Why try to get more creative with itemization if you're gonna let people swap em around as much as they wish after all?

    The idea here is that you don't have to be good at everything all the time. You can specialize and select your gear to build on that. What matters is that your party as a whole covers everything, not you as a player cover half of it.
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