Quote Originally Posted by Murugan View Post
Right... explain how it promotes gear elitism more than advocating that rare/untradeable gear be meldable (forbidden meldable???). Your way is soooooo much more of a timesink talking about obtaining multiple darklights as some have with multiple sentry items and attempting to meld them until you get a triple + meld.
Increasing the repeatability of content is a + in my book, so I don't agree with this. Making U/U gear meldable, while retaining a reasonable droprate in comparison to the gear's stats adds repeatablity, but it's not forced like making a low drop rate is, it allows the player more choice which is never a bad thing,

Quote Originally Posted by Murugan View Post
That is a type of unrealistic elitist standard that only a few people will obtain, and I don't imagine them having much fun doing it. Whereas gear swapping simply advocates that everyone regardless of when they play FFXIV has a reason to want to experience all endgame content available either as much, or at least partially as much as they would have had they been playing when it was first released.
Maybe you weren't kicked from parties for not having the best gear in XI, but it happened to me all the time. It's not as unrealistic as you think.

Quote Originally Posted by Murugan View Post
That last part needs to happen, regardless of how they pull it off. Endgame itemization should be either horizontal, or tiered but never trivialized out of usefulness enough that people no longer have a reason to do the content. It is extremely wasteful, and places severe limits on the amount and diversity of endgame FFXIV could ever have available at any given time.
I think either way they do that, gear swaps, or making U/U stuff meldable, both achieve that goal. One of them just has more downsides.