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  1. #81
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Hazama999 View Post
    This. Absolutely this.
    I still remember partying up with a group back in ARR beta. We were so excited about getting our chocobos. Everything was new, fresh, and mysterious. We didn't know what the future of the game was going to be like.
    I remember all the dragoons in alpha lol. So many blue spiked armors running around Central Shroud. Even back then in Alpha it was pretty clear that they had done something right when comparing it to 1.0. We weren't sure exactly how it would all end up, but the game felt infinitely better already.
    (1)

  2. #82
    Player
    LinXiaoMei's Avatar
    Join Date
    Jun 2016
    Location
    New Gridania
    Posts
    32
    Character
    Kam Cheun
    World
    Jenova
    Main Class
    Samurai Lv 90
    Cross Class Skills & I may be a small minority but cross class requirements. Gave me actual incentive to level other jobs and want to learn them as opposed to now.
    (5)

  3. #83
    Player
    Clover_Blake's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    1,125
    Character
    Clover Blake
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Um, I don't think there's anything about ARR that I miss, for I feel that the game has only improved.
    Back then I did enjoy the game, but not as much as I enjoy it today. I was a bit frustrated at the lack of cute glamours and hairstyles, and I dreamed with ever getting any sort of camera mode to take screens. I also remember that the first housing was for FCs only, so the only people capable of enjoying it were a few selected FC leaders; that was frustrating and made me uninterested in housing.

    Nowadays I have all those things I wanted during ARR times, so I'm way happier and more hooked now than I was back then!
    (0)
    http://clovermemories.tumblr.com/

  4. #84
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    I think the ideas for the game have improved, but the implementation of a lot of them has not. It's also significantly sad that we get less dungeons, and more boring dungeon designs from what's actually inside of the dungeons. Give me another problematic Pharos Sirius. Give me dungeon bosses with mechanics like the sandworm in Copperbell HM. Give us more than three bosses per dungeon while you're at it. And make dungeon bosses last longer too.

    It'd also be nice to see more four man trials like the primals were in the MSQ back in ARR.
    (4)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

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