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  1. #11
    Player
    MOZZYSTAR's Avatar
    Join Date
    Nov 2014
    Posts
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Lancer Lv 8
    • The amooount of dungeons we got, there were so many! *Q* Dungeoning rarely got stale because we weren't grinding the same one or two every single day for poetics
    • You know that boss in Crystal Tower where there are the big black aoes and adds that everyone just ignores (the classic "burn the boss" guy)? His battle used to be fun before we could burn him. When doing the mechs, we'd have to bounce around the different platforms.
    • Stoneskin - in that Chrysalis(?) trial, it was actually very hard as a healer and I remember us needing to apply Stoneskin onto the tank before every tankbuster and it was ultimately an MP eater. The trial was tough, but it was so much fun. I have a feeling that WHM now use Medica II before a fight or a pull now (when they don't need to) is because they no longer have protect or Stoneskin, so while SCH applies barriers in the start, WHM might feel useless to start off because it has nothing other than Medica II anymore (which does nothing for the first 15 seconds on most fights).
    • Protect - I just liked having that little routine of protecting people before we marched onward
    • Two classes to make one job. To get dragoon, Lancer needed to be level 30 and Marauder needed to level 15 (really gave it that mini off tank vibe). Also enabled dragoon to have some aggro skills if it ever needed to crowd control while healer was rezzing tank (rarely ever happened, tbh, but it was cool when it did).
    • Point distribution - this enabled us to really customise our classes in how we wanted to play them, really, and it felt kind of rewarding to be able to do that. Made them feel more unique to one's play style. But from my understanding, it was scrapped so that people were on fairer playing fields, for savage, or something... (What I don't miss about this is that SCH's and SMN's attributes were linked so you'd need to get a special potion from the GC and re-distribute points if you ever wanted to swap classes)
    • The areas were smaller but more detailed - there's a lot of detail in the first three citystates, whereas Crystarium feels very big and very empty. A lot of people wanted bigger areas and felt they were too small, but imo I thought they were the perfect size? I do love SHB areas (non-Crystarium), though!


    I'm sure there's more but that's what I have off the top of my head. It's been so long since I've played ARR (and... when Iplayed it, it was back in 2.x so :| )
    (9)
    Last edited by MOZZYSTAR; 04-07-2020 at 06:40 AM.