• Doing dungeons with abnormal comps because those were the people available through Shout chat and it was more fun to just make it work than wait for specific roles, or --in some cases-- outright faster to run 4 kite-heavy SMNs and a Titan tank among them until the Int/Mind split.
  • Actually dying to certain dungeon bosses.
  • CC being a thing, especially in the tacit targeting order it caused. Long-DoT all but main, sleep them after DoTs, focus main, then focus first DoTed, then next DoTed, etc.
  • Less passive mitigation and eHP on tanks.
  • Less free/oGCD healing on healers.