When falling off the arena meant you were unraiseable (Titan Hard/Ex & Levi Ex)
When falling off the arena meant you were unraiseable (Titan Hard/Ex & Levi Ex)




I had a love/hate relationship with that. On the one hand it forced people to get good or be left out of content. On the other hand it got REALLY aggravating when all I wanted was a Titan EX clear and the ever present latency issues ensured people were being knocked off left and right, even if they reacted to dodge the landslides. I felt Levi EX was pretty fair by comparison however, since you had generally enough time to react without lag killing you.
I took a break starting sometime in patch 2.2 for this exact reason and didn't come back until after Heavensward started during 3.35. Missed all of 2.3-3.2 simply because my 180-210ms ping at the time meant that even a full patch after Titan EX dropped I still couldn't progress past it to even unlock Ifrit and felt the game wasn't worth investing my time in until I could get a better connection. I had already reached level 50 with every job/class so there wasn't much left to do for me other than end-game trials and Titan EX was effectively impossible for me without a carry. Once I got back with better internet (90ms which the subsequent server move a year later improved even more to 40ms yay!) I was completely fine doing Titan EX without getting one-shot during plume stacks or getting knocked off. I think there was even some adjustment SE had put in during that time to help account for higher pings... my memory is fuzzy on what that was though.I had a love/hate relationship with that. On the one hand it forced people to get good or be left out of content. On the other hand it got REALLY aggravating when all I wanted was a Titan EX clear and the ever present latency issues ensured people were being knocked off left and right, even if they reacted to dodge the landslides. I felt Levi EX was pretty fair by comparison however, since you had generally enough time to react without lag killing you.



I miss Raging Strikes
Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots
Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV
The game felt more like MMORPG, than one time rollercoaster, that don't even have depth behind it, just flashy stuff with a story. Devs really tried to create living and breathing world, with some unique and deep mechanics like crafting.
The raids looked like raids, even if they cut them on parts. Now we have just bunch of trials without actual environment.
3 dungeons per patch, which had at least some difficulty.
Tanks had to manage their aggro, different buffs, cross skills and even stats. Game just had more depth into it and didn't tried to please everyone.


Coils...
:'(
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)
3 dungeons per patch.


I miss not knowing how useless my gear would be the next patch or expansion. I guess the surprise and wonder. I used to think that all my hard work was worth it obtaining the certain gear set. Until 3.0 came out and I saw how useless the grind was. Why waste time grinding when it gets replaced and made easier to obtain later.
So you got that shinny new weapon who cares the next patch will have a better looking one. Theres no incentive to grow when we all start over at lever 1 each and every patch.
Coil. None of the other raids came close to being as good as coil.



...I miss that you could cross over certain skills from other classes-- for example, having Physick on BLM was actually very useful.
Also miss the intensity of working towards the complete ilvl 90 AF+1 gear-- at one time, it was as a very solid set for your job class.
"After ten years, finally headed to Sharlayan... absolutely stoked"
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