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  1. #21
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Mercy Stroke and Fracture are at the top of my list.

    Well, honestly, just WAR before it became all about Meme Cleave. Multi-dotting with Fracture, timing the DoT with Berserk whilst also having the resources to do as many high potency attacks as I could...

    3 beast tribes just for combat classes. But which could give materials for crafting. Allowing for exp gain on the combat jobs, while giving crafters a little boost if you did level them up (Which was still fairly simple because GC turn ins)

    The Relics being useful and having some cool background and sensible plot for why we're having to do so many things for them (As opposed to StB where it was literally just Gerolt going "Lel kettles! Go bring me some... Stuff! I dunno!")

    FATE Trains. Well, not so much the actual trains they are kind of tedious, as Eureka pointed out. But the fact that there existed decent ways to earn exp that weren't just duty spam 24/7. Heck, I remember actually running out of Leves because I was doing them to earn exp!

    Well designed FATE chains. The attack on Highbridge in Eastern Thanalan. Redbelly Hive in South Shroud. Svara in Coerthas Central Highlands. The attack on Poor Maid's Mill in Upper La Noscea. All really nice sets of FATEs with variety and also an epic feeling when you completed them. Not to mention some cool raid FATEs too, like the cyclops in Coerthas and the Morbol in North Shroud that people actually participated in as well as being at levels where even lowbies can partake in them.

    Grand Companies being a thing. With actually relevant items to purchase. Like, actual usable gear and materials that are worth something. (Right now, all I seem to buy from them is Dark Matter and Glamour Prisms...)

    Having actual skills. Since, your skills were earned over the course of level 1-50, as opposed to being cut out and chopped up to spread them over 1-80 leaving lower levels with some scraps only. Even more so, that because you started off as a class you generally got a pretty decent kit by the time you were level 30 that was with a full rotation with maybe some AoE to boot. Nowadays you're looking at level 70+ before your job stops feeling like ass...
    (17)

  2. #22
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    The game has gotten more “bRoAD” or easier for the sake of having broad appeal. Nerfing the game to mediocre difficult besides the very few content labeled but “savage” is the worst way to go about it
    (9)

  3. #23
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,275
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    Flying is convenient, but it's where community dies. Being forced to run on the ground makes it far more likely to see other players going about their business. Once you get flying, that feeling of randomly happening upon people happens less frequently. The only time you're likely to see players you know is when you're in a town running from point A to point B, and there's no flying elevation variations preventing you from seeing each other.
    (16)

  4. #24
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    It's something small but I loved that feeling that the zones are all actually connected and part of some endless world - mostly because there isn't flying so the smokes and mirrors work better.

    For example, you could see Ul'dah from the farthest corner of Eastern Thanalan, and even if the zones had invisible walls they just kept going to make it seem the zones were bigger than what they actually are, like the canyons in Thanalan or the ocean/islands in La Noscea. Now go to any HW, SB or ShB zones and fly up a bit, the zones are basically cages - they're surrounded by endless mountains and fog, even if the zones in question are literally right next to each other (The Fringes and The Peaks being a prime example), probably because it'd be too heavy on ram to render pointless scenery.

    There's also the towns and the sense of immersion. Go to any ARR zone and you can actually go inside most if not all building, whereas most HW and almost all SB zones have fake towns. As in, literal boxes painted over to make it look like a building - heck even most of Kugane, a main hub, is smokes and mirrors despite being made up almost entirely of inns, restaurants or stores, places that constantly have people walking in and out.

    TL;DR - ARR zones were the most 'realistic' and immersive zones.
    (16)

  5. #25
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I miss being able to enter almost every building in a settlement. Aleport is still one of my favourite settlements to this day as you can enter almost every building within it.

    I miss how the game's story and atmosphere had a 'grittier' style to it. That still exists to a degree but there's way too many fake deaths and convenient plot devices at play now.

    I miss how the zones were smaller but more numerous overall.

    I miss how some dungeons - such as Amdapor Keep and Pharos Sirius - were tough before they were hit by the nerf bat.

    I miss the puzzles associated with some dungeons as well as the branching paths.
    (23)

  6. #26
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I realised there was more than I thought that I missed...

    Some difficult pre nerf (pharos, satasha hard, dzemael) and some branching dungeons. A pity they never put any rewards of worth behind the paths

    every class/job having a good kit by 30 and a full one by 50 with options to customise through cross class. As a previous poster said it made you stronger by picking up more jobs.
    In addition I miss the themes that some jobs had, eg white mage having elements wind/earth (still no water...) and how all jobs were unique, not this homogenised snore fest.

    Relic being useful from the get go, not only just before the final patch

    Players having to actually up their game and get more skilled for the harder fights such as titan hm, where such things as hard enrage and parses weren't a thing.

    Moenbryda *sniff*

    Veteran rewards. While I admit that it shouldn't be exclusive because someone picked the game up later, there's plenty of things that could be given for subbing for so long. Fantasia for example

    The devs actually listening closely to feedback and answering questions on the forum
    (13)
    Last edited by Recon1o6; 04-06-2020 at 06:53 PM.

  7. #27
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    +1 for the smaller, higher density, more varied and prettier areas.
    But they're able to make big and pretty areas, like Eureka Amenos. So it's probably just a question of actually putting the effort to do it or not.
    Same thing with towns : Kugane is big and pretty, but they dropped the ball with the needlessly big and empty Cristarium.
    (10)

  8. #28
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    I'm in the minority, in that I actually don't have much care or nostalgia for the old areas from ARR. For every Eastern La Noscea there would be a Coerthas Central Highlands mucking up your leveling experience and generally driving you to maddening distraction. Though I will fully admit my utter hatred of the latter is borne from copious hours spent FATE grinding back in ARR and having to deal with the sheer inane tedium of trying to run to FATES on that particular map - on top of trying to do levequest turn ins. Spend enough hours making the run from Camp Dragonhead to Whitebrim and you'll slowly go insane.

    That said one thing I did love about ARR maps were the unintended 'secret' areas that were left behind. Like being able to jump to the top of that giant crystal formation in one of the maps or the hidden path in the East Shroud that led you under the Temple Lake and literally past the Castrum walls long before it was even considered for Dungeon status. SE has been slowly patching out those fun little areas over the past few years, with the East Shroud being made inaccessible a few months ago. I really, honestly wish they had kept them in and/or made them into a dedicated secret area that you could get an achievement for finding. Just embrace it - and patch the 'you step here you fall through the world' pieces of floor on the East Shroud riverbed.

    That said even if I'm not overly fond of the old ARR areas, I do desperately miss how alive they felt. Even towards the end of ARR, right before HW dropped, pretty much every area had some kind of FATE train going. Or crafters/gatherers running about. The world felt so alive back then, and now the only time the world even comes close to being that populated is when a new expansion drops - and even then only for two weeks and only in the new areas. I miss being around people.
    (6)
    Last edited by Enla; 04-06-2020 at 07:49 PM. Reason: no sauce for you

  9. #29
    Player
    Kresus's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    17
    Character
    Zeradar Solus
    World
    Cerberus
    Main Class
    Thaumaturge Lv 100
    The rate at which content became available.
    (3)
    "You don't pay my SUB, REEEEEEEE!!!!111"

    .....

    "Neither do you pay mine, yet here I am, forced to put up with your alarming levels of "disabled".

  10. #30
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Gates being worth doing. Used to be you could use the to level as an alternative to dungeons. Now thought they barely give any XP and are just a waste of time
    (4)

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