I miss cross class skills.


I miss cross class skills.
Cleric stance and the general juggling involved in balancing healing and dpsing with a side dish of MP and enmity management.
I even miss those "shit shit shit got locked in cleric and my tank is getting torn to shreds oh fuck" moments. I enjoyed the risks many things typical for ARR involved.
The teeny bit of costumization via stats and cross class skills. Finally getting every cross class skill I needed was definitely an achievement for me and felt great. Doing dungeons in unsual comps when no tank was available but you really wanted to get on with the story. Titan Egi, you were the real MVP.
Watching Dragoons use Blood for Blood or Black Mages Convert at a really, really bad time and hovering over Swiftcast because everyone knew how this would end.
I miss tedious main story quests.
I miss the pre-Log in movie! I wish I could set that as my default.


Cross-class skills. I mean, while they kinda forced you to level up classes/jobs you may hate, It was nice how you were making your jobs stronger the more arts you decided to learn. It was also awesome how Heavensward didnt remove any skill, but add more. I also miss having to actually care about enmity generation
Last edited by lolicon09; 04-06-2020 at 11:26 AM.
When i see aLalafellcharacter wearing a cute glam


only thing I really miss is the raids were more then just boss rooms. Do not like how they just turned into instance boss fights.
My friends. :3 We used to get up to some stupid things back when the game was new and everyone was having fun together. Over the years just about all moved on, and I feel like I'm in a far different place where finding that type of a group again just isn't going to happen.




I miss Minfilia more than anything else. I still pop into the Solar in the Rising Stones every now and then, half-expecting her to be there again.


Mercy Stroke and Fracture are at the top of my list.
Well, honestly, just WAR before it became all about Meme Cleave. Multi-dotting with Fracture, timing the DoT with Berserk whilst also having the resources to do as many high potency attacks as I could...
3 beast tribes just for combat classes. But which could give materials for crafting. Allowing for exp gain on the combat jobs, while giving crafters a little boost if you did level them up (Which was still fairly simple because GC turn ins)
The Relics being useful and having some cool background and sensible plot for why we're having to do so many things for them (As opposed to StB where it was literally just Gerolt going "Lel kettles! Go bring me some... Stuff! I dunno!")
FATE Trains. Well, not so much the actual trains they are kind of tedious, as Eureka pointed out. But the fact that there existed decent ways to earn exp that weren't just duty spam 24/7. Heck, I remember actually running out of Leves because I was doing them to earn exp!
Well designed FATE chains. The attack on Highbridge in Eastern Thanalan. Redbelly Hive in South Shroud. Svara in Coerthas Central Highlands. The attack on Poor Maid's Mill in Upper La Noscea. All really nice sets of FATEs with variety and also an epic feeling when you completed them. Not to mention some cool raid FATEs too, like the cyclops in Coerthas and the Morbol in North Shroud that people actually participated in as well as being at levels where even lowbies can partake in them.
Grand Companies being a thing. With actually relevant items to purchase. Like, actual usable gear and materials that are worth something. (Right now, all I seem to buy from them is Dark Matter and Glamour Prisms...)
Having actual skills. Since, your skills were earned over the course of level 1-50, as opposed to being cut out and chopped up to spread them over 1-80 leaving lower levels with some scraps only. Even more so, that because you started off as a class you generally got a pretty decent kit by the time you were level 30 that was with a full rotation with maybe some AoE to boot. Nowadays you're looking at level 70+ before your job stops feeling like ass...
The game has gotten more “bRoAD” or easier for the sake of having broad appeal. Nerfing the game to mediocre difficult besides the very few content labeled but “savage” is the worst way to go about it
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