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  1. #1
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,607
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Unchained, Butcher's Block, Inner Beast, Mercy Stroke, Fracture, Brutal Swing, the old Overpower, and a bunch more.
    (16)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  2. #2
    Player
    MrPresident's Avatar
    Join Date
    Mar 2016
    Posts
    329
    Character
    Casper Colt
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Figuring it out as we went along.

    No one knew what the hell they were doing and it was great. Fine tuning our skills, optimising our gear, finding little rewards like minions from fates and dungeons, It was all done on the fly. There may have been a small group at the very top of the game who understood what they were doing from the get go. But most of us were just bumbling through and I liked that.

    Now the game is so big and established every major fight is cleared and has an established strategy about a day after release. The dungeons all follow the same formula and rarely deviate while there is also less adaptability and variation in play styles now than ever.

    I still enjoy the game and probably will for the remainder of its life span. But it’s hard to replicate that feeling of when it was fresh and original.
    (18)

  3. #3
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    Everything was fair
    (3)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,986
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Johaandr View Post
    Everything was fair
    ...Was it, though?

    /memories of GL originally not affecting a handful of skills, our strongest skills being cross-class GCDs to spam at high TP cost, and our maximal dps still being less than most DPS's even after having fully ramped up and being played optimally.
    (3)

  5. #5
    Player
    Kohdo's Avatar
    Join Date
    Feb 2017
    Location
    Ul'dah
    Posts
    387
    Character
    Kodoyaki Takoyaki
    World
    Sephirot
    Main Class
    Black Mage Lv 64
    Mana Shift.
    (1)

  6. #6
    Player
    Luna-M's Avatar
    Join Date
    Aug 2018
    Posts
    358
    Character
    Lele Apex
    World
    Cerberus
    Main Class
    Warrior Lv 53
    Protect and Stoneskin!
    (2)
    ----------------------------------------------------------
    Iosefka's Nexus <LAZY> - Zodiark server, Light DC
    https://www.lazyfc.com

  7. #7
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,376
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Luna-M View Post
    Protect and Stoneskin!
    ^This. This oh so very much.

    And expanded on that, the old cross-class system. Yes it got a bit creaky but I still miss being able to cross-class Cure and Raise on my PLD.
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  8. #8
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    640
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by MrPresident View Post
    Figuring it out as we went along.

    No one knew what the hell they were doing and it was great. Fine tuning our skills, optimising our gear, finding little rewards like minions from fates and dungeons, It was all done on the fly. There may have been a small group at the very top of the game who understood what they were doing from the get go. But most of us were just bumbling through and I liked that.

    Now the game is so big and established every major fight is cleared and has an established strategy about a day after release. The dungeons all follow the same formula and rarely deviate while there is also less adaptability and variation in play styles now than ever.

    I still enjoy the game and probably will for the remainder of its life span. But it’s hard to replicate that feeling of when it was fresh and original.
    This. Absolutely this.
    I still remember partying up with a group back in ARR beta. We were so excited about getting our chocobos. Everything was new, fresh, and mysterious. We didn't know what the future of the game was going to be like.

    Looking back, I think ARR was the highest I was ever excited to play the game... I remember being really hyped for patch 2.1. The sheer amount of content it'd bring! Extremes, the first 24-man raid (this is what I was looking forward to the most), PVP, housing (this one hurt lol), and of course, story.
    (1)


    Family Medicine doctor.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  9. #9
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Hazama999 View Post
    This. Absolutely this.
    I still remember partying up with a group back in ARR beta. We were so excited about getting our chocobos. Everything was new, fresh, and mysterious. We didn't know what the future of the game was going to be like.
    I remember all the dragoons in alpha lol. So many blue spiked armors running around Central Shroud. Even back then in Alpha it was pretty clear that they had done something right when comparing it to 1.0. We weren't sure exactly how it would all end up, but the game felt infinitely better already.
    (1)

  10. #10
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    That the game didn't just hand you a bunch of treat as tank, you had to work for it.
    That we got 3 dungeon each patch.
    The raid felt like a raid instead of 4 trials you had to do in the correct order.
    The relic weapon was actually useful.
    Getting more trials.
    Hildebrand being amazing.
    Getting more beast tribe.

    I guess the short version would be to say: I miss getting more content each patch, and I miss that tanks were fun and interesting to play.
    (20)

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