Results 1 to 2 of 2
  1. #1
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    133
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90

    Why do ranged enemies hit so hard in FATEs?

    It feels like ranged enemies hit noticeably harder in FATES than melee ones. It's really dumb in certain ones like Dark Matters in Rak'tika because they hit hard enough that they interrupt spell-casting, but it remains true for every single FATE I've encountered so far.

    Can we adjust the damage multiplier of ranged attacks on FATE enemies in general? I'm pretty sure the problem is that a generic melee auto attack formula is used for most enemies while ranged ones are programmed with specific attacks that seem like they're tuned for normal enemies rather than FATE ones.
    (1)

  2. #2
    Player
    Leareaux's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Sinking Stone
    World
    Hyperion
    Main Class
    Archer Lv 80
    I don't know if it's true for ShB, but old FATEs in ARR zones still use old archer abilities on top of Raging Strikes like Hawk's Eye (Dex+ buff) and old Barrage (tripled your auto attacks for about 10 sec). This used to make them super deadly if you weren't careful
    (2)