I didn't ask to reduce loot lockouts for the individual player. I'm fine with them keeping this.
I see this point and I still maintain the pro's outweigh the con's because lets look at the situation required for this.In the current system, for every 8 players that clear savage, no more than 2 chests are being given out. In a system where there's a weekly lockout but no penalty for helping, let's see how a team could abuse and exploit it to its limit:
7 players get on alts, 1 gets on main. they clear, the 1 main gets both chests.
that 1 main switches to an alt, one of the other alts switches to main, clear again. that main gets 2 chests.
repeat until you've literally octuple'd the amount of chests being given out in a week. Literally 8x as many chests than the developers tuned for. and given the natural overarching response of players to seek the path of optimization, it would quickly become very popular.
8 players (a static) easily done thats fine
All of them with Alts levelled and geared for savage, still easily doable but not everyone has the time for this only the people who put a lot of hours in want to gear out two chars to clear savage twice.
Now lets look at the reasoning for this.
You are saying they are going to clear each savage raid, 8 times a week to funnel gear for content they already have on farm for something where there is zero competitive market.
I absolutely agree it could be abused, just like people can sell clear runs, but my point is given the above requirements for doing that, and the reasons/benefits for doing it its going to impact far less people than having the restrictions in does.
Will people abuse it? Of course some will, but I would be willing to bet it would be a small minority, so again do we punish 95% of the playerbase for what the 5% are going to do?