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  1. #11
    Player
    StageDelacroix's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Teliko Delacroix
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    yes but it's easier to look at a UI element I can move around specifically for that class instead of a breaking down a whole bar for one class when I only have 4 UI sets. This increases access to players without saying "you can just look at that tiny little flag in the bottom of your screen outside of the focus of your vision and I assume your vision can adjust comfortably enough for that. An additional UI element provides convenience in UI configuration for a class specific buff and accessibility to those who may have issues no matter what they are. Furthermore, plenty of other classes have these elements already so they can implement them too. And the reason I want to focus on this is that tangents and rants unrelated to the topic tend to prevent the focus of the message from being heard. Yes, people have plenty of opinions one way or the other about this mechanic or that mechanic. But a simple UI element for a class specific buff would be nice and help everyone who plays the class.
    (0)

  2. #12
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by StageDelacroix View Post
    yes but it's easier to look at a UI element I can move around specifically for that class instead of a breaking down a whole bar for one class when I only have 4 UI sets. This increases access to players without saying "you can just look at that tiny little flag in the bottom of your screen outside of the focus of your vision and I assume your vision can adjust comfortably enough for that. An additional UI element provides convenience in UI configuration for a class specific buff and accessibility to those who may have issues no matter what they are. Furthermore, plenty of other classes have these elements already so they can implement them too. And the reason I want to focus on this is that tangents and rants unrelated to the topic tend to prevent the focus of the message from being heard. Yes, people have plenty of opinions one way or the other about this mechanic or that mechanic. But a simple UI element for a class specific buff would be nice and help everyone who plays the class.
    That's understandable, and you're right that they have the ability to add it, and it's why I pointed out "adding it for the sake of adding it". But you also can't realistic expect people to stay on your point only, people like to talk about other points that relate to the topic at hand, conversely SE on the whole. Just don't kid yourself that asking for people to stay on you topic will actually do as you say.

    I would play devil's advocate, and counter your point though as it could become a rabbit hole, as other jobs have buffs or temporary buffs that they may want to keep track off, but watching buff bars get too hard to keep track of. Alternatively, they actually may prefer to keep the buff as it is, because it may be more preferential for them to keep track of it along side their buffs out of habit.
    (1)

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