Can the Warrior get a bigger more positional element that tracks Storm's Eye buff like the Drk have for their damage buff skill?
I posted this in feedback too. Any signal boosting is welcome.
Can the Warrior get a bigger more positional element that tracks Storm's Eye buff like the Drk have for their damage buff skill?
I posted this in feedback too. Any signal boosting is welcome.
DRK could donate his darkside gauge since it's complety useless and WAR will give it a way better use.
Can Storm's Eye just be deleted at this point?
It serves no purpose other than to be an arbitrary skill you press every third rotation in single target (That STILL offers less gauge than Storm's Path) as well as a super clunky requirement to do a full single target combo in order to AoE at full damage.
Given that the combo skill itself offers nothing meaning there's literally no reason to press it other than to maintain this damage buff that the job is balanced around having permenantly anyway. May as well just remove it and make skills deal extra damage to compensate (Similar to Darkside for DRK's which has literally no purpose given its permenant uptime)
Like, maybe I'd understand its existence if Storm's Eye was actually a skill you'd use regularly for damage/gauge but it's not. It's simply a fluff skill.
while the storm eye sinergy with the aoe combo is questionable you don't want WAR become a single combo tank, just trust me, it's better ask for make it more usefull or rewarding to use with new mechanics around it instead of make the job more empty than it is, don't ask to make WAR a souless job with no internal sinergy whatsoever like DRK.
Last edited by shao32; 04-04-2020 at 08:50 AM. Reason: i say storm path instead of storm eye
WAR is already pretty soulless, given how much its focus is around IR leaving the rest of the 80s feeling kind of mediocre. New Infuriate with Nascent Chaos helps, though it doesn't do much to alleviate how crappy your filler combo feels.while the storm path sinergy with the aoe combo is questionable you don't want WAR become a single combo tank, just trust me, it's better ask for make it more usefull or rewarding to use with new mechanics around it instead of make the job more empty than it is, don't ask to make WAR a souless job with no internal sinergy whatsoever like DRK.
If Storm's Eye continues being as mediocre as it is, I'd rather WAR go down to a single combo. Since that is a direct upgrade to having to use a skill that actively feels bad to use, be it because you need to ST during AoE or because when your entire class is focused around your Beast Gauge spenders using a skill that gives less Gauge than your normal combo skill just feels kind of crummy.
Ideally Storm's Eye becomes useful in its own right though as long as generating the fluff damage increase buff is tied to it, it'll make AoE clunky. Meaning the options are if it keeps the buff, it becomes an independent skill away from the combo but then it simply becomes one of the many maintenance skills you press every 30s that have been systematically culled from the game, or we delete the buff and turn the skill into something worthwhile. With the other option to just delete the skill entirely if making it a not terrible skill isn't feasible.
While I agree with tanks having more useful mechanics WAR still suffers vs other tanks as in none of the tanks have to build their buff up like WAR, they also don't have to spend their gap closer like WAR, they get to use Heart of Stone and TBN and WAR can't use Nascent without a target. WAR is clunky and Storms Eye is annoying to keep up because none of the tanks have this break in their timings because Darkside is up 100% of the time, No Mercy/FoF/Req are up every 60 secs, this isn't about DRK being a WAR clone it's about WAR having issues and tediousness to play the actual job.while the storm eye sinergy with the aoe combo is questionable you don't want WAR become a single combo tank, just trust me, it's better ask for make it more usefull or rewarding to use with new mechanics around it instead of make the job more empty than it is, don't ask to make WAR a souless job with no internal sinergy whatsoever like DRK.
These are awkward design choices that's all I can really say and about 1 single combo if you really peel it back GNB has 1 combo but every 30 secs it can use Gnashing + Continuation, DRK is 1-2-3, WAR is 1-2-3, the only one that gets away with being unique is PLD with attonement shifting. PLD is the only tank that is unique as it breaks the mold of the 1-2-3 spam if the devs thought outside the box like they did with PLD then maybe it wouldn't feel so horrible playing a tank this expansion.
Don't get me wrong, i share your feeling about this expansion for WAR hasn't been the best, the lazy aditions to his gameplay that literally didn't bring anything new to the job are not the most original ones, but if you ask me having storm eye buff maintenance is better that don't having anything at all, and stare all day looking at the same combo again and again is way boring mostly with the excesive downtimes certain pair of tanks have right now.WAR is already pretty soulless, given how much its focus is around IR leaving the rest of the 80s feeling kind of mediocre. New Infuriate with Nascent Chaos helps, though it doesn't do much to alleviate how crappy your filler combo feels.
If Storm's Eye continues being as mediocre as it is, I'd rather WAR go down to a single combo. Since that is a direct upgrade to having to use a skill that actively feels bad to use, be it because you need to ST during AoE or because when your entire class is focused around your Beast Gauge spenders using a skill that gives less Gauge than your normal combo skill just feels kind of crummy.
Ideally Storm's Eye becomes useful in its own right though as long as generating the fluff damage increase buff is tied to it, it'll make AoE clunky. Meaning the options are if it keeps the buff, it becomes an independent skill away from the combo but then it simply becomes one of the many maintenance skills you press every 30s that have been systematically culled from the game, or we delete the buff and turn the skill into something worthwhile. With the other option to just delete the skill entirely if making it a not terrible skill isn't feasible.
They could have make storm eye without combo and being more comfy to use for example, or just add the same buff to the aoe combo or decimate so the aoe isn't as akward to start yeah, but im not talking about that, im talking that we should be careful how we say things bcs the dev can and 99% would just remove the skill and adds nothing in return bcs lets make everything moar simple.
I always compare storm eye with goring blade since you as PLD need to keep the dot 100% up and require a full combo for it, yeah it's a buff and goring its a dot but they are kinda the same mechanically when we talk about execution.While I agree with tanks having more useful mechanics WAR still suffers vs other tanks as in none of the tanks have to build their buff up like WAR, they also don't have to spend their gap closer like WAR, they get to use Heart of Stone and TBN and WAR can't use Nascent without a target. WAR is clunky and Storms Eye is annoying to keep up because none of the tanks have this break in their timings because Darkside is up 100% of the time, No Mercy/FoF/Req are up every 60 secs, this isn't about DRK being a WAR clone it's about WAR having issues and tediousness to play the actual job.
These are awkward design choices that's all I can really say and about 1 single combo if you really peel it back GNB has 1 combo but every 30 secs it can use Gnashing + Continuation, DRK is 1-2-3, WAR is 1-2-3, the only one that gets away with being unique is PLD with attonement shifting. PLD is the only tank that is unique as it breaks the mold of the 1-2-3 spam if the devs thought outside the box like they did with PLD then maybe it wouldn't feel so horrible playing a tank this expansion.
Now i was trying to say let's not ask the devs to remove something so directly since as we all know they are able to just strip everything from the job and leave it with nothing, ajust numbers and make you fav job being even more empty that it was.
I personally think if they didn't destroyed DRK heavensward combo system and put more love on the eye buff to avoid his ackwards situations on aoes tanks will be way better on the combo side of the role.
Last edited by shao32; 04-04-2020 at 10:03 AM. Reason: grammar
i never want to see this smug looking icon go away
nor should war become a single combo tank it already got barely anything this expac and hardly fills a hot bar
Y'all need to stop sidelining the original point of the post. I just want a UI element and that is reasonable. Y'all arguing the value of the buff is a distraction. Take that elsewhere please
It's the forums, tangents will happen. No conversation stays strictly to what the OP's post asks for.
Sure they can add a UI element but it's equally just as easy to watch your buff bar, WARs have been watching maim / SE for 6+ years without any issues, so adding a UI element feels like adding it for the sake of adding a UI elements just because it can be done.
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