Quote Originally Posted by Krojack View Post
Better question is... Why wasn't it a currency to start?

I never understand why people like this seem to always be against making nice QoL changes to the game. With your way of thinking, lets just move everything under currency to inventory items. It's on you to deal with inventory management.

Option 2 would be to remove some of the "Key Items" slots and just change those into currency slots. You rarely use more than 10 of those slots of the total 105 slots available.
They explained why it's not a currency in the interview I linked. It's a data issue.

It's also probably to do with rolling for loot. You can't roll for currency; you just receive it. It needs to be an item so people can roll on it.

And apparently those key item slots don't really "exist" in the same way that our main inventory does. I'm not clear on how it works, but I think it might have been that key items are more just switched on and off according to your current quest, and appear in that tab but don't take up space the same way?