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  1. #1
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    750
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Why? Because a lot of those tokens stop having a use. Would be a lot of ui coding problems to add all of them to a currency window, when 90% of them are useless a patch or 2 later.


    You can solve your inventory issue by throwing most of those out. I see a bunch of old crystaloids which you don't even need anymore...
    Better question is... Why wasn't it a currency to start?

    I never understand why people like this seem to always be against making nice QoL changes to the game. With your way of thinking, lets just move everything under currency to inventory items. It's on you to deal with inventory management.

    Option 2 would be to remove some of the "Key Items" slots and just change those into currency slots. You rarely use more than 10 of those slots of the total 105 slots available.
    (3)
    Last edited by Krojack; 04-08-2020 at 01:42 AM.

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,032
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Krojack View Post
    Better question is... Why wasn't it a currency to start?

    I never understand why people like this seem to always be against making nice QoL changes to the game. With your way of thinking, lets just move everything under currency to inventory items. It's on you to deal with inventory management.

    Option 2 would be to remove some of the "Key Items" slots and just change those into currency slots. You rarely use more than 10 of those slots of the total 105 slots available.
    They explained why it's not a currency in the interview I linked. It's a data issue.

    It's also probably to do with rolling for loot. You can't roll for currency; you just receive it. It needs to be an item so people can roll on it.

    And apparently those key item slots don't really "exist" in the same way that our main inventory does. I'm not clear on how it works, but I think it might have been that key items are more just switched on and off according to your current quest, and appear in that tab but don't take up space the same way?
    (1)