Darklight calligae are good for monk too. If you wear the af boots and activate fists of the wind you retain the bonus when you switch boots as long as fists are still up.
Doesn't piety also affect monk's CCs? Increased stun chance would always be nice. More MP isn't bad either. I'm also pretty sure that the only reason why I can go almost all out on morbol is cause of collusion with my howling fist combo. More damage on that means I can go all out longer, that sounds like a plus >.>
Also, DL bracers are bad? With just using 1 bard instead of 2(tp/mp song), and also not having to use accuracy accessories, I'm loving it.
Has anyone thought that maybe the drop rates are the way they are because SE wants the items to be that rare? Would you have have a higher drop rate, but a 72-hour cooldown on the dungeon?
www.goodlookingliars.com
No complaints on our end, other than the lack of body drops we've gotten, but hey.. Can't complain with 25 DL pieces in around 125-130 runs. (80-90 speed runs).
Last edited by Geo; 04-03-2012 at 04:48 AM.
out of about 120 total SR5C across AV/CC since patch day (600 chests) we've gotten about 25 pieces of Darklight. Only 4~5 body pieces in total.
REPETITIVE BULLSH*T - LOVIN' IT
I guess it amounts to game philosophy
RNG has been used in A LOT of games...
so has being guaranteed the item.. and so have token systems where you can easily predict how long it will take you to farm a certain thing....
I guess it boils down to preference...
Do you all prefer RNG vs token vs epicly hard fight for guaranteed drop?
Why can't we have all? We already have a token system for items (see: GC, primal weapons), we have RNG for drops in the recently released dungeons, and honestly I'd rather them stay away from "epicly hard fight for guaranteed drop" until 2.0, because the game engine is shit and they can't make a decently hard encounter without QQs over lag.
Good post... I'd enjoy having it all...Why can't we have all? We already have a token system for items (see: GC, primal weapons), we have RNG for drops in the recently released dungeons, and honestly I'd rather them stay away from "epicly hard fight for guaranteed drop" until 2.0, because the game engine is shit and they can't make a decently hard encounter without QQs over lag.
Although, to be fair, the Primals are a hybrid RNG/token system, as the tokens drop based on RNG
With that being said... do you think we'll ever see straight token? Like 40 wins and you get an item no matter what?
Do you think at 2.0 we'll see something so hard that it guarantees an item?
Technically the end dungeon bosses (Batraal, Miser's Mistress and Chimera) are guaranteed drops... just most of it is "meh"
Maybe Odin's hardest form (After he's been beaten a certain number of times) will guarantee a certain drop
True, primals are that way, but with them diminishing the amount of tokens required it's not that bad, it took me no time to collect 10 totems for my final weapon in pugs. I think we'll have to see what other systems/content they hammer out, though. Maybe the Crystal Tower will be different, and who knows how Hamlet Defense will work or what kind of drops/system will be used. Unfortunately it's one of those "too early to tell" things, but I think all can be incorporated in some form or another to appease everyone.Good post... I'd enjoy having it all...
Although, to be fair, the Primals are a hybrid RNG/token system, as the tokens drop based on RNG
With that being said... do you think we'll ever see straight token? Like 40 wins and you get an item no matter what?
Do you think at 2.0 we'll see something so hard that it guarantees an item?
Technically the end dungeon bosses (Batraal, Miser's Mistress and Chimera) are guaranteed drops... just most of it is "meh"
Maybe Odin's hardest form (After he's been beaten a certain number of times) will guarantee a certain drop
I prefer epic hard fight...repetitive stuff bores me after a while as it loses its novelty fast.I guess it amounts to game philosophy
RNG has been used in A LOT of games...
so has being guaranteed the item.. and so have token systems where you can easily predict how long it will take you to farm a certain thing....
I guess it boils down to preference...
Do you all prefer RNG vs token vs epicly hard fight for guaranteed drop?
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