Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 139

Hybrid View

  1. #1
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sol_Aureus View Post
    Darklight Breeches are best in slot for WHM and the Caligae are arguably best in slot for DRG and BRD.

    It makes me sad when people get the rare stuff but don't know the worth of what they're getting.
    Darklight calligae are good for monk too. If you wear the af boots and activate fists of the wind you retain the bonus when you switch boots as long as fists are still up.
    (0)

  2. #2
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by charlemagne View Post
    Darklight calligae are good for monk too. If you wear the af boots and activate fists of the wind you retain the bonus when you switch boots as long as fists are still up.
    Doesn't piety also affect monk's CCs? Increased stun chance would always be nice. More MP isn't bad either. I'm also pretty sure that the only reason why I can go almost all out on morbol is cause of collusion with my howling fist combo. More damage on that means I can go all out longer, that sounds like a plus >.>

    Also, DL bracers are bad? With just using 1 bard instead of 2(tp/mp song), and also not having to use accuracy accessories, I'm loving it.
    (0)

  3. #3
    Player
    Shadowedge's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    152
    Character
    Shadow Edge
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Has anyone thought that maybe the drop rates are the way they are because SE wants the items to be that rare? Would you have have a higher drop rate, but a 72-hour cooldown on the dungeon?
    (0)
    www.goodlookingliars.com

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Masamune (Wutai)
    Posts
    178
    No complaints on our end, other than the lack of body drops we've gotten, but hey.. Can't complain with 25 DL pieces in around 125-130 runs. (80-90 speed runs).
    (0)
    Last edited by Geo; 04-03-2012 at 04:48 AM.

  5. #5
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    out of about 120 total SR5C across AV/CC since patch day (600 chests) we've gotten about 25 pieces of Darklight. Only 4~5 body pieces in total.

    REPETITIVE BULLSH*T - LOVIN' IT
    (2)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  6. #6
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Richard_BG View Post
    out of about 120 total SR5C across AV/CC since patch day (600 chests) we've gotten about 25 pieces of Darklight. Only 4~5 body pieces in total.

    REPETITIVE BULLSH*T - LOVIN' IT
    I guess it amounts to game philosophy

    RNG has been used in A LOT of games...
    so has being guaranteed the item.. and so have token systems where you can easily predict how long it will take you to farm a certain thing....

    I guess it boils down to preference...
    Do you all prefer RNG vs token vs epicly hard fight for guaranteed drop?
    (0)

  7. #7
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Rydin View Post
    I guess it boils down to preference...
    Do you all prefer RNG vs token vs epicly hard fight for guaranteed drop?
    Why can't we have all? We already have a token system for items (see: GC, primal weapons), we have RNG for drops in the recently released dungeons, and honestly I'd rather them stay away from "epicly hard fight for guaranteed drop" until 2.0, because the game engine is shit and they can't make a decently hard encounter without QQs over lag.
    (2)
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.

  8. #8
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Belial View Post
    Why can't we have all? We already have a token system for items (see: GC, primal weapons), we have RNG for drops in the recently released dungeons, and honestly I'd rather them stay away from "epicly hard fight for guaranteed drop" until 2.0, because the game engine is shit and they can't make a decently hard encounter without QQs over lag.
    Good post... I'd enjoy having it all...
    Although, to be fair, the Primals are a hybrid RNG/token system, as the tokens drop based on RNG
    With that being said... do you think we'll ever see straight token? Like 40 wins and you get an item no matter what?
    Do you think at 2.0 we'll see something so hard that it guarantees an item?
    Technically the end dungeon bosses (Batraal, Miser's Mistress and Chimera) are guaranteed drops... just most of it is "meh"
    Maybe Odin's hardest form (After he's been beaten a certain number of times) will guarantee a certain drop
    (0)

  9. #9
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Rydin View Post
    Good post... I'd enjoy having it all...
    Although, to be fair, the Primals are a hybrid RNG/token system, as the tokens drop based on RNG
    With that being said... do you think we'll ever see straight token? Like 40 wins and you get an item no matter what?
    Do you think at 2.0 we'll see something so hard that it guarantees an item?
    Technically the end dungeon bosses (Batraal, Miser's Mistress and Chimera) are guaranteed drops... just most of it is "meh"
    Maybe Odin's hardest form (After he's been beaten a certain number of times) will guarantee a certain drop
    True, primals are that way, but with them diminishing the amount of tokens required it's not that bad, it took me no time to collect 10 totems for my final weapon in pugs. I think we'll have to see what other systems/content they hammer out, though. Maybe the Crystal Tower will be different, and who knows how Hamlet Defense will work or what kind of drops/system will be used. Unfortunately it's one of those "too early to tell" things, but I think all can be incorporated in some form or another to appease everyone.
    (0)
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.

  10. #10
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Rydin View Post
    I guess it amounts to game philosophy

    RNG has been used in A LOT of games...
    so has being guaranteed the item.. and so have token systems where you can easily predict how long it will take you to farm a certain thing....

    I guess it boils down to preference...
    Do you all prefer RNG vs token vs epicly hard fight for guaranteed drop?
    I prefer epic hard fight...repetitive stuff bores me after a while as it loses its novelty fast.
    (1)

Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast