We're happy with the drop rates.. lost count of total pieces in LS (I'm guessing ~30, with 7 bodies; 2 corselet, 1 cowl, 3 cuirass, 1 heavy). We run every damn day though.

We're happy with the drop rates.. lost count of total pieces in LS (I'm guessing ~30, with 7 bodies; 2 corselet, 1 cowl, 3 cuirass, 1 heavy). We run every damn day though.



LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)


actually when you boil it down its more about effectiveness and efficiency than any sort of d*ck waggling. To some top tier linkshells doing things efficient and speedily is one of the most rewarding things they have. If you don't understand why that is it's ok, not every mmo player does.So basically:
Adventurer A: My sword is bigger than your sword!
Adventurer B: Yeah, but.. I still win my battles... and 1000 other battles while you were getting your sword....
Adventurer A: My sword is bigger than your sword!
Adventurer B: Yeah... i'll.. umm.. leave you alone to play with your sword now....
Sure, it may be bigger, it may be flashier, but it is more than you need.
When it means you can one shot kill Ifrit, or Chimera, or what not... then we'll talk....

It's Ifrit all over again.



I would say rebuilding a game from, essentially, the ground up would be a pretty significant reason. Once 2.0 hits you're right, they won't have a reason anymore. However up until now they've been putting out some pretty ridiculous fixes and changes to the core systems of the game. That means that they don't have as many people working on content as they could as they're split between 1.X fixes, 1.X content and 2.0. I get what you're saying but you also have to understand the context under which these patches are created.


I don't have a problem with the drop rate. I don't have a problem with doing the same dungeon over and over. If it's becoming boring for you then you can set yourselves your own challenges. Try and shave a little off your time each run, or try it with different strategies or as a different class to your usual one. Spend time teaching people new to the dungeon how to do it. The drops will come when they come. I enjoy playing the game, thats my drop.
If there is a problem with the droprate, it's the randomness that is frustrating. Some see 3-4 drops of DL on a run, others see not a single drop on 100+ runs.
Make droprates low but more consistent. For example: have hidden counter of the numbers of wins, (and chest counts), and have a guaranteed drop every so much runs, with a very low random droprate on top of that. Just so that the average droprate stays the say, but the consistency of the drop rates is higher.



Quoted For TruthI don't have a problem with the drop rate. I don't have a problem with doing the same dungeon over and over. If it's becoming boring for you then you can set yourselves your own challenges. Try and shave a little off your time each run, or try it with different strategies or as a different class to your usual one. Spend time teaching people new to the dungeon how to do it. The drops will come when they come. I enjoy playing the game, thats my drop.
If you do 300 speed runs, I think you deserve a fullset. That is my opinion at least. You and the rest of your party both.
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