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  1. #51
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,784
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Eliadil View Post
    That's right. Another thing to be mindfull of is that SE announced that 6.0 will see an important number reduction to avoid the WoW problem (with damage hits having way too much zero). I don't know how they plan to do that, but if the base damage of the game is entirely lowered, then this could also have an impact. I mean... Sure, 5% of 600 is still 5% but when you compare it to 5% of 6000, there's still a noteworthy difference imo, that will probably require more balancing around party buffs.
    Personally, I'm hoping they also give enemies Defense, even though that would mean that we won't necessarily know exactly how much DPS we'll be doing on a given boss, short of doing the SSS for that boss, and make Defense linear with eHP instead of %mitigation. In that way they can turn skills like Foe Requiem and Trick Attack into Defense down and it would necessarily have a lesser reduction on 8-man bosses than on 4-man bosses simply because the prior would have more Defense, (and reducing the enemy from, say, 9k to 8k will mean a whole lot less than 4k to 3k). Thereafter, we can apply splitting scalars of a sort to raid buffs as not to overbuff supportive classes in 8-man content or undertune them in solo- or 4-man content.
    (1)

  2. #52
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Really wish Archer to split into Bard as a new Healer job and Ranger as dps job.

    Right now, the players that want to play a Bard won't be satisfied because the job basically plays like an archer, and the players who want to play an archer class also aren't satisfied because they dislike the Bard aesthetic and the fact they play songs. The job is a turnoff for both of these players.

    I'm thinking about giving LOTRO a try cause that Minstrell class looks really interesting, it's role is healer in that game.
    (2)

  3. #53
    Player
    Porcelain_Clockwork's Avatar
    Join Date
    Apr 2020
    Posts
    5
    Character
    Seven Dolls
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I always felt bard should be more like Minstrel is in LOTRO, let my music playing damage opponents as well as do my buffs. No reason why Bard, having access to the library of instruments they do should be relegated to one for purposes of of job animations. Flesh it out, make it its's own class. Too many people lock bard into using bows, but isn't our first special bow not a harp? I understand Bard is bottom tier at the moment, which is sad for me to because bard was my first max level at the time. I just feel like more creativity could be used with this class instead of it just being relegated to minor buffs and super stripped procs.

    Edit: SamRF didnt even read your post before mine! So sorry but totally agree! It's also to an extent how some Healer classes should be built but, Standing Stone isn't the best company is all, IS why I'm here and not Lotro anymore ( after 9+ years) It's a proper utilitiy but you have to switch loadouts, either healear dps or buffs, but you can buy more loadouts in you want to mix them
    (1)
    Last edited by Porcelain_Clockwork; 04-20-2020 at 10:17 AM.
    "Hey! I want to set up shop, reach in and grab that mop, Clean up the past, Say I'm sorry! Hey, I wanna eat my fears, fingers should go in ears! Lalala Liberated!
    I want you, to matter to you! Forget those, backstabbers!! I want you, to matter to you! Forget those, backstabbers!! -Jon Mess 2020

  4. #54
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Quote Originally Posted by Shurrikhan View Post
    I don't disagree that the focus should be far more on the singing and less on the shooting. Hell, I'd be fine if ALL of the shooting Bard has was given by the Archer class prior to the split. My point is merely that I like that it has a bow because I like for my Bard to be armed and, since we're only allowed a single weapon type, I like that it uses the weapon that makes the most sense.

    Quote Originally Posted by Kalise View Post
    In XIV, most of how Bardic magic is used is via a passive effect, while you just shoot arrows at people. While for some reason, your songs allow you to shoot people with arrows more often (MB/AP) or shoot a aether infused arrow at people (WP). Meaning that you have all of 3 Bardic infused attacks, the arrow from WP, Iron Jaws (I think? It's hard to tell exactly what that attack is doing. I just know it isn't shooting an arrow at the target though) and Apex Arrow (Which uses Soul Voice gauge)
    I actually don't think I absolutely need more support utility for Bard but rather just more Bardic animations and attacks. I'd be satisfied if they replaced some of the archery skills and added bardic effect on it, making it clear that you're either empowering your attack or just plainly attack with your Bard skills. Gameplay doesn't need to be changed at all for this, just the animations.

    I think Apex Arrow is a good example of Archer X Bard ability, if they changed some (or all?) the archer skills into something like Apex Arrow so you won't just be shooting arrows but some Bard powered substance, I'd be satisfied.

    That sounds pretty cool actually if all the projectiles you were shooting were instead magic Bard substance. You'd basically be shooting your music or words at the enemy with a bow, sounds really cool to me from fantasy perspective. They could change the poison and wind dot into something Bard themed (same effect/damage but just different aesthetic) like Demoralize and Stress (perhaps silly that those effects will then deal damage but w/e).
    (0)

  5. #55
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by SamRF View Post
    [...] like Demoralize and Stress (perhaps silly that those effects will then deal damage but w/e).
    They sure do, trust me on that.

    But yeah, it seems that with Shadowbringers, SE tried to give more "bard-like" animations. At this point, apart from Bloodletter, the whole kit of bard has new animations that are shiny arrows, powered by magic. Maybe they could tweak some of the effects a bit more, but most of the work is imo going towards this anyway. I guess that for the next expac, Bard will have only "magic-looking" abilities, which isn't bad at all.
    (0)
    Still not sure if Samurai's a tank who forgot that aggro was a thing or a dps that's way too much into it.

  6. #56
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,124
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Bard used to be able to cast actual magic in 1.0; being able to cast magic whilst supporting the party with songs was one of the main reasons I went with Bard in the first place. Hell Bards could even cast Thunder if they wanted to (they didn’t lol).

    Ages and ages ago (maybe even around the time of either alpha or beta) , SE decided that Physical and Magical jobs must absolutely be fully separated with no potential overlap in any way, shape or form. So they removed all potential overlap, including Bard’s ability to use any form of magic whatsoever. So no magic for Bards, and no physical attacks for caster/mages. Then Red Mage happened so I guess they just forgot about that lol.

    Then of course because of the Wanderer’s Minuet scandal of Heavensward, SE took that to mean ‘Bard should never have a single cast bar ever or nobody will touch it ever again and it will die off as a job’ and not ‘Please don’t throw lazy copy-paste mechanics onto jobs purely for balance without making at least a token effort to synergise the mechanic with pre-existing ones’

    Splitting Bard and Archer would be for the benefit of everyone if you ask me.

    How many players are there out who are thinking, ‘I love playing an Archer, but I don’t want to be a low dps support oriented style job‘. Conversely it’s clear there are players saying ‘I love the musical/magical elements of Bard, but I don’t want to play a pure physical dps over a support oriented one’

    Nobody ever wins with the current setup. If you want to be a Bard you have to deal with predominantly being an arrow-shooting high apm pure dps with little to no worthwhile support (because of DPS balancing), and you spend most of your time as a Bard ignoring the Bard aspects of the job. Literally 99% of the ‘Bard’ section of the job is passive and requires no thought from the players whatsoever, then the ones that you can decide to use are either useless (Paean) or make little difference overall (Minne / Troubadour).

    If you want to be an Archer you have to deal with random bursts of magical music every 30 seconds that have absolutely no bearing on anything worthwhile and could easily have been replaced with almost anything else. I honestly think nobody would bat an eyelid if the three dps songs got deleted and replaced with ‘Quiver Dip’ where you dip an arrow into a special poison and that makes you get procs. And then if you do want to be a high dps archer, you have to deal with the fact that your job will always be largely inferior to all other dps because of the ‘support capabilities’ (including movement).

    So it’s like, you can be a DPS Archer, but you’re never actually going to be an Archer focused purely on dps. You can be a Bard, but you’re never actually going to be a Bard focused on supporting with songs and helping the party with magic (like they do in literally every other iteration in the Final Fantasy series lol)

    I mean, they could just keep trying to balance both the Bard and Archer aspects of the job, but in my honest opinion they’ve been failing this on the whole since 1.0. Stormblood was a good start but even then I still have my own issues with how that was (maybe that’s for another thread lol)

    When I hear ‘Final Fantasy Bard’, I don’t think of a high speed Legolas Archer that isn’t generally that interested in music or helping the party. Personally I think of a ‘spoony Bard’ with a harp that sings songs in battle to help out the party, or just runs away in the battle of battle lol (Hide). If you ask me then trying to conflate these two contradictory identities with a single job is ultimately a recipe for disaster. Yes FFXIV is it’s own game, but I don’t see people accepting that when it comes to the identity of any other job than Bard.

    Why is it fair for Bards to become a distorted caricature of itself, when every other job absolutely must retain its identifying traditional features (e.g Black Mage uses elemental magic, White Mage uses healing, Monks punch).

    Like, imagine if Samurai used a Quarterstaff and was all about smacking the enemy over the head as fast as you can like whack-a-mole? It doesn’t matter what it used in other final fantasy games because they’re not this. So why exactly wouldn’t it be acceptable? Because even if the end result was a fun job, it wouldn’t really be a ‘Samurai’ in the way it was previously. And if we want to be really pedantic, I’m sure we’ll see a reference to Gil Toss at some point in Samurai’s lifespan, even if it’s just for a joke.

    I guess what I’m saying is why is it standard practice for all other jobs to retain their traditional identity and key identifiers that make the player say ‘oh that’s like in the other Final Fantasy games’, but then when it comes to Bard they’re allowed to just throw all of the previous identity out the window and make something entirely new?
    (2)
    Last edited by Connor; 04-22-2020 at 08:58 PM.

  7. #57
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Connor View Post
    Ages and ages ago (maybe even around the time of either alpha or beta) , SE decided that Physical and Magical jobs must absolutely be fully separated with no potential overlap in any way, shape or form. So they removed all potential overlap, including Bard’s ability to use any form of magic whatsoever. So no magic for Bards, and no physical attacks for caster/mages. Then Red Mage happened so I guess they just forgot about that lol.
    I wouldn't consider RDM to be a good example of this, since its physical attacks are more compromises than anything else. Yes, there's Contre and Fleche, but also unenchanted weaponskills that hit like a soft breeze.
    Then of course because of the Wanderer’s Minuet scandal of Heavensward, SE took that to mean ‘Bard should never have a single cast bar ever or nobody will touch it ever again and it will die off as a job’ and not ‘Please don’t throw lazy copy-paste mechanics onto jobs purely for balance without making at least a token effort to synergise the mechanic with pre-existing ones’
    I'll take that further and say that SE needed to learn the lesson of not making such a big change to gameplay mid-game, which is why Wanderer's Minuet was such a problem during HW. If they had redesigned ARC/BRD around WM from the ground up, the ARR BRDs would have eventually adapted to the new design or "died out" (move on to other jobs or just quit altogether) and new players would know only the WM BRD and nothing else. Instead, old and new players felt the rug being pulled out from under them the moment they hit lv52 because they were able to experience the non-bow mage BRD from levels 1-51.
    Splitting Bard and Archer would be for the benefit of everyone if you ask me.
    It's a bit late for this, but I agree. The perfect time for the split would have been with Heavensward or during one of the post-MSQ patches for that expansion. of course, this assumes the split you're talking about would be allowing the Archer class to split into BRD and a bow-focused DPS like how Arcanist split into SMN and SCH.
    Nobody ever wins with the current setup. If you want to be a Bard you have to deal with predominantly being an arrow-shooting high apm pure dps with little to no worthwhile support (because of DPS balancing), and you spend most of your time as a Bard ignoring the Bard aspects of the job. Literally 99% of the ‘Bard’ section of the job is passive and requires no thought from the players whatsoever, then the ones that you can decide to use are either useless (Paean) or make little difference overall (Minne / Troubadour).

    If you want to be an Archer you have to deal with random bursts of magical music every 30 seconds that have absolutely no bearing on anything worthwhile and could easily have been replaced with almost anything else. I honestly think nobody would bat an eyelid if the three dps songs got deleted and replaced with ‘Quiver Dip’ where you dip an arrow into a special poison and that makes you get procs. And then if you do want to be a high dps archer, you have to deal with the fact that your job will always be largely inferior to all other dps because of the ‘support capabilities’ (including movement).
    To an extent, I agree with you. Hunter/Ranger fans can't compete with the regular DPS, bard fans get put off by not being able to use song and magic.

    Designing an archer/ranger isn't hard, since there's already a framework for it. The hard and incredibly risky part is how to design a BRD that doesn't lead us to the princess BRD scenario nor give it abilities that are mandatory for raiding.

    Off the top of my head:

    - Have BRD rotate between Hymns linked to some of the 12 (the Wanderer, the Destroyer, the Scholar), with a charge system that allows them to either use music to damage the enemy or allows the use of an enhanced arrow attack. Like the current design, these Hymns would provide small damage boosts to party members.

    - Paean, Ballad and Minne would become party cooldowns (90s recast). Army's Paean increasing physical damage of all party members, Mage's Ballad increasing magical damage of all party members, Nature's Minne either increasing healing received or regenerating party HP. The caveat here being that the BRD can only have one effect active, and using one puts the others on cooldown.

    - Round things out by giving it music that deals damage to enemies (DoTs), bow attacks with a cast time, and attacks/buffs that react to music effects currently active.

    Mind that this is a rough idea. I'd have to sit and write out a design for this, but I think there's potential in helping BRD lean more towards instruments/lore without having to go full Edward.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #58
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    They could just like stop changing the jobs drastically or unneedingly every expansion instead of just ignoring totally glaring issues with jobs like WHM or the encounter design or the "every patch before this patch is now horridly monotonous and prepares no one for higher skill level content via ilv-cheesing and skill-pruning" or the "why doesn't any one want to explore the new-giant-flat-map we made and enter FATE-trains post MSQ until you unsub out of eextreme-burnout"
    (1)
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    Ewwwwwww, it's all glowwy again!

  9. #59
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by MPNZ View Post
    [...] totally glaring issues with jobs like WHM [...]
    Ahah, Glare and WHM, I see what you did there.

    But... WHM has issues ? What.

    Quote Originally Posted by Connor View Post
    I guess what I’m saying is why is it standard practice for all other jobs to retain their traditional identity and key identifiers that make the player say ‘oh that’s like in the other Final Fantasy games’, but then when it comes to Bard they’re allowed to just throw all of the previous identity out the window and make something entirely new?
    Well, I'm still waiting for the moment when we'll be able to choose between the Nin running animation and the Rogue, as I like Rogue's way more. While I'd like for this to happen, I don't think that Bard and Ranger will be splitted in the near future.
    Although Ranger could be a really neat addition. Or Bard. Well I dunno which, but you got my point.
    (0)
    Last edited by Eliadil; 04-24-2020 at 04:21 PM.
    Still not sure if Samurai's a tank who forgot that aggro was a thing or a dps that's way too much into it.

  10. #60
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Eliadil View Post
    Ahah, Glare and WHM, I see what you did there.

    But... WHM has issues ? What.


    Basically, it's extremely monotonous, boring, and has a lot of redundant actions that were designed for the exact opposite of the encounter design while being refitted every expansion further out of touch with encounter design while also having its kit cannibalized for new exact abilities and cross-class skills leaving it extremely hollowed out
    (2)
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    Ewwwwwww, it's all glowwy again!

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