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  1. #1
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
    Posts
    3,661
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Something I've noticed over time regarding the Bard community is that we are essentially split into camps because of the whole Archer -> Bard situation.

    There are the true Bard players who want Bard to either largely or even entirely abandon archery in favor of becoming musicians that not only support, but also attack with music.

    There are the true Archer players who picked up the job because they wanted to play the fantasy of a master marksman with the bow and arrow. They don't necessarily want to become a Bard, but are happy that they do have an Archer-like role all things considered.

    Lastly, there are what I would define as the "New Age Bard" players who actually love that Archer and Bard are mixed as, for them, it gives the job some new life rather than just being your standard musician or bowman class.

    The problem, regardless of play style, is that it seems very difficult to move Bard toward an identity that makes all three of these groups happy... but maybe a rework could actually make that happen.

    For that reason, I kinda want to see something big happen. Something I think could work would be taking some inspiration from jobs like Black Mage and/or Red Mage. Create two separate sets of tools, i.e. your archery tools and your musical tools.

    Your archery attacks become entirely selfish DPS and effectively act as your burst window. In this moment, your use of music is almost completely non-existent.

    Your music attacks are weaker but focus on setting yourself up with a self-buff play style, some of which can still splash over to the rest of your team, but rather than just using your Mage's Ballad or Wonderer's Minuet, you have to build up to get that song in effect by using your musical attack rotation. Kinda like a reverse Black Mage where you want to start with your Blizzard spells to build your MP up first, and then blast through it with Fire. Here you want to set yourself up to use one consistent song that would appear on the gauge, then get 30 seconds to blast through your high damage archery attacks. The process to get there could take about 30 seconds itself, so it's a game of juggling your two themes.

    The reason this could work is because it could make each camp happy. Yes, you'll still have this big archery window, but if you want that dedicated musician, you at least have a 30 second window where all you do is sing and play your harp and flute. The same is true in reverse where you may need to play these instruments first, but if you want to be an archer, you get an uninterrupted window of pure archery. The people who like that XIV's Bard is a hybrid will still be able to appreciate this thematic as well.

    The numbers and mechanics of this concept would need to be tested, prototyped, and not made to be quite as directly inspired by Black Mage as my example, but that was more about getting the point across. I don't think it should be exactly like that, but something within that ball park.
    (0)

  2. #2
    Player
    Sylvain's Avatar
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    Oct 2015
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    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ty_taurus View Post
    Something I've noticed over time regarding the Bard community is that we are essentially split into camps because of the whole Archer -> Bard situation.
    You have the gunner camp and the machine-gadget camp.
    Well that was rouhgly the case with MCH too

    However SE doesn't add job fast enough to reach a point where every archetype has a job. I don't think bard will get any form of big rework. Beside a bit more song related animation for future skills.
    The job currently has a strong and fun gameplay with its various mechanic such as the song rotation. I wouldn't be surprise to see partial rework to have more things added to each song (so each has a more unique playstyle).

    I also agree with Shurrikhan, saying you're not happy with something is fine, but so far you've been extremely vague about what you want. I for one do not understand what kind of gameplay youactually want. I understand you want more support but that's still quite vague. And as someone else said, support hardly work in mmo.
    If anything the game is in a better state currently because they removed so much support and synergie. Giving too much would just make the job either too attractive or too lackluster (because dps would be too low to compensate for instance).
    Just looking and DNC and RDM whole utility vs dps issue, I'm hardly surprised you'd want more of that unless you've never left the comfort of an expert roulette or ex trial.

    Anyway, I can't say I'm glad with the current iteration as I havn't leveled it 80 yet, but the change did seem nice so I don't think I won't like it when 80
    (1)

  3. #3
    Player
    MPNZ's Avatar
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    Sep 2013
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    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 100
    Quote Originally Posted by Sylvain View Post
    You have the gunner camp and the machine-gadget camp.
    Well that was rouhgly the case with MCH too

    However SE doesn't add job fast enough to reach a point where every archetype has a job. I don't think bard will get any form of big rework. Beside a bit more song related animation for future skills.
    The job currently has a strong and fun gameplay with its various mechanic such as the song rotation. I wouldn't be surprise to see partial rework to have more things added to each song (so each has a more unique playstyle).

    I also agree with Shurrikhan, saying you're not happy with something is fine, but so far you've been extremely vague about what you want. I for one do not understand what kind of gameplay youactually want. I understand you want more support but that's still quite vague. And as someone else said, support hardly work in mmo.
    If anything the game is in a better state currently because they removed so much support and synergie. Giving too much would just make the job either too attractive or too lackluster (because dps would be too low to compensate for instance).
    Just looking and DNC and RDM whole utility vs dps issue, I'm hardly surprised you'd want more of that unless you've never left the comfort of an expert roulette or ex trial.

    Anyway, I can't say I'm glad with the current iteration as I havn't leveled it 80 yet, but the change did seem nice so I don't think I won't like it when 80
    StB a was really nice iteration of Bard, And the ShB version is basically less busy and SV never really makes up for it and it's a GCD, which feels yucky within the job's flow instead along with the lore becoming just flavor text and outright ignored like it was in HW for a more DPS focused design that interferes with the job's flow through the wanderer's minuet in 3.0. So, if that bugged you: then this might feel just a tiny little uncomfortable even after the patch
    (0)

  4. #4
    Player
    Vendalwind's Avatar
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    Jul 2019
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    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Also note that the idea of bard being musical at all isnt always present. Like how the harper guild may employ tale weaving, but are in reality dragonslayers.

    The origin of bard as a word is actually poets. Not musicians.

    Not every fantasy writer presents orcs and elves the same way. Similarly not every fantasy game needs to present each archetypal word with the exact same skillset.
    (2)
    Last edited by Vendalwind; 04-12-2020 at 08:42 AM.

  5. #5
    Player
    MerlinCross's Avatar
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    Aug 2015
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    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Vendalwind View Post
    Also note that the idea of bard being musical at all isnt always present. Like how the harper guild may employ tale weaving, but are in reality dragonslayers.

    The origin of bard as a word is actually poets. Not musicians.
    So we should throw hipster poems on parchment at enemies?
    (2)

  6. #6
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,661
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Vendalwind View Post
    Also note that the idea of bard being musical at all isnt always present. Like how the harper guild may employ tale weaving, but are in reality dragonslayers.

    The origin of bard as a word is actually poets. Not musicians.

    Not every fantasy writer presents orcs and elves the same way. Similarly not every fantasy game needs to present each archetypal word with the exact same skillset.

    The Bard has always been musical in Final Fantasy, which is the series we're playing. We also know that while designing new actions, reworks, and new jobs, the designers aren't just trying to make something that's fun and that performs effectively (even if they don't always succeed), but that they're also trying to capture the fantasy of playing that job as it's played in other Final Fantasy titles. Red Mage is a prime example of this. Why does a Caster DPS deserve to have a reliable healing spell and Resurrection spell? Why is it that they essentially have 2 versions of the same handful of attacks? It was designed because they knew people want the Red Mage to embody the identity of the Final Fantasy Red Mage, and not having their White Magic side would feel like the job wasn't complete.

    Bard in all of RPG history may not always be such a heavy musician, but the Final Fantasy Bard often doesn't even have a weapon that's not an instrument. Deuce in Type-0, a Final Fantasy with a militaristic setting where these students are running into gory battlefields, literally has nothing but a flute and does a fantastic job fighting with music alone.

    The fact that it's joined at the hip with Archer, though, means that this one Job is essentially trying to fill the shoes of two jobs. At the very least, it would be nice if the job gave each of those rolls an appropriate amount of spotlight to revel in. The archery has always been the dominant aspect of the Bard's toolkit, but even in Stormblood, the musical elements have always felt supplementary. The difference between that and the Ninja, for example, is that the Ninja has traditionally been seen in Final Fantasy using a combination of fast attacking as well as Ninjutsu attacks. Edge is a perfect example of this.

    The truth is that Bard doesn't really capture any of the traditional Final Fantasy Bard elements right now. There's nothing that feels like the FF3 or FF5 Bard, Edward from FF4, the FF Tactics Bard or Hurdy from FFTA2, nothing that feels like Yuna as a Songstress, FF11's Bard, or Duece in Type-0. I don't think the Bard needs to change to mirror one of these examples in its entirety, but they should have at least a segment where they embody the job's history in the Final Fantasy series. That's why I propose the idea of altering the job to incorporate a phase where you shift from archery into music, and for that set of time, you're only using musical attacks--more of which could be support oriented, since a lot of Bard players want to feel more akin to what Dancer provides.

    EDIT: To add an idea as to what could be added with little change to the current situation... Final Fantasy III was the first title to incorporate a Bard. There' they were restricted to Harps as a weapon type, and the harp you had equipped would actually determine what song was played when using the Song command.

    What if we got an oGCD attack called "Bardsong" that had a different effect depending on whether you were playing Mage's Ballad, Army's Paeon, or Wanderer's Minuet? Mage's Ballad causes Bardsong to become Soul Etude, an AoE Regen (Which could be a nice flavor addition for people who want more support on Bard). Army's Paeon causes it to become Black Requiem, doing high burst damage. Wanderer's Minuet causes it to become Hero's March, granting a small attack buff to the party (that would probably not be stackable with Technical Finish).

    Bardsong could be on a 30 second cool down so you get each effect once per song you're singing already. I think this would be the best option. You could give it a 60 second cool down and try to make it so that you always get 2 of the songs, but the 2 you get are always shifting since there are 3 30 second song phases, but I'd worry people would sit on it to ensure they're always getting Black Requiem/Hero's March.
    (1)
    Last edited by ty_taurus; 04-14-2020 at 10:47 PM.

  7. #7
    Player
    Vendalwind's Avatar
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    Jul 2019
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    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    There is also the ninjutsu camp and yhe assassin blade play camp for rogues.

    This debate is purely opinion based.

    Personally as a ninja right now id like to see a little less magic attacks and a little more blade play, but generally im satisfied. (Dwd, shadow clone, assassinate bhavacakra satisfy me well enough)

    Some bard players will always prefer archery, and somr will prefer the music aspect.

    Something of note tho. Of the few ff games that jad progressive class growth archer was usually paired close to thief and ninja. Bard has been paired closer in with calculator and summoner. Dancer in fft was also on the physical side of the spectrum, but bard has historically been presented as more magical.

    That being said archetypes can be spun many ways. In dnd sword school exists. There are mant different takes, and personally ff14d bard archetype is cool imo.
    (0)

  8. #8
    Player
    Vendalwind's Avatar
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    Jul 2019
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    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by MerlinCross View Post
    So we should throw hipster poems on parchment at enemies?
    Ever had a vogon read poetry to you?
    (Please tell me this reference isnt lost haha)
    (0)

  9. #9
    Player
    MerlinCross's Avatar
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    Aug 2015
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    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Vendalwind View Post
    Ever had a vogon read poetry to you?
    (Please tell me this reference isnt lost haha)
    Hitchhickers right?
    (1)

  10. #10
    Player
    Valvadrix's Avatar
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    Jun 2016
    Location
    Gridania
    Posts
    17
    Character
    Valvadrix Viran
    World
    Ragnarok
    Main Class
    Red Mage Lv 100
    I wish Bard was the more support oriented job while Dancer was the in the middle as far as ranged support to pure DPS goes. Bard's always been known to be the support class, going as far back as D&D, outside of Final Fantasy. But even in the series, it's always been the most support oriented while Dancer was more DPS/debuffing oriented. But this iteration is merged with the typical FF Ranger job (similar to how Ninja is merged with Thief), which adds to the more bow DPS orientation. And since they're written in lore to be musicians who are very skilled with bows, I don't think reworking them to be much less archery oriented would be possible.
    (0)
    Last edited by Valvadrix; 04-13-2020 at 08:48 PM.

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