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  1. #1
    Player
    Valvadrix's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    17
    Character
    Valvadrix Viran
    World
    Ragnarok
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Vyrerus View Post
    It's not just we don't have old skills, but there are also relatively new substats and damage potencies on top of the sync. When everyone is swinging with potencies that are much higher, old fights scaled around lower potencies aren't going to last.

    Factor in that when we sync to content that does not have a direct iLvl sync, only a level sync, then it means that everyone with gear that's over the max ilvl of that level is synced down to 5 iLvls over what was actually possible at the time. This is done to match the best weapon at the time. Even at the time, if you went and did Halicarnassus normal with a group of i400s with i405 weps, she would disintegrate just like she does now.

    So what you are asking for, is for the dev team to make separate iLvl tiers on a patch by patch basis, rather than an expansion wide one. That means adding actual iLvl restriction to each tier such that for Sigmascape people would only get synced to i375 Deltascape i345 etc I don't think that's too big of a thing to ask, but it's not really in demand.
    Thank you for explaining that. Considering modern potencies and stats completely went over my head.
    As for your other points, I disagree with some of them because while making older content more difficult wouldn't fully mitigate the issue, I think it would push newer players in the right direction and give them the idea that they should actually try. Jump pots are an option that lets you knowingly skip past content, so it's a "do it at your own risk" kind of thing. I've seen people who skipped and then were completely clueless even when getting matched to an early ARR dungeon. At that point, it's fully on them for blindly going in and not really on the game for not having a more proper difficulty curve. Getting carried through the game is certainly possible, but refusing to learn also comes with the consequences of being a nuisance to parties and some parties won't accept it.
    Here's hoping that stat squish addresses at least some of my problem.
    Quote Originally Posted by Mhaeric View Post
    They already added this feature. Queue with minimum ilevel selected in the duty finder options and echo turned off and it will sync down to the minimum ilevel instead of the usual maximum ilevel cap and block any echo buffing.
    That's not related to the point I brought up. I'm talking about daily roulettes and content that matches you to people, not something you can do whenever you want with a premade party.
    (2)
    Last edited by Valvadrix; 04-05-2020 at 02:19 AM.