I find it paradoxical, trials and “Raids” (also known as trials) aswell some dungeon bosses weren’t difficult on release and now that they are even easier just makes the content mind numbing. I haven’t wiped in years with casual content besides and people complain about poor tanks and healers and argue “more complex content outside of savage and extreme is too much for them”..well the early stuff never taught them much either

its a never-ending cycle that needs to be halted