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  1. #6
    Player
    Valvadrix's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    16
    Character
    Valvadrix Viran
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Saefinn View Post
    I mean that content wasn't difficult for new players when it was on content, speaking as one who learned to play the game at release. Conversely, I think the fact these dungeons are a cakewalk is detrimental to new players, because they face roll mechanics instead of learning them and these are mechanics that get used repeatedly throughout content. The way it was balanced back in 2.0 was that it provided you a gradual difficulty to give you space to learn mechanics and how to play your job. You don't get that benefit if you can faceroll everything until you reach current content.

    Whenever "but new players" come up it seems the assumption is that everything has to be easy or dumbed down, but that's not how you learn. It should be a gradual increase in difficulty. Which it was when I started playing.

    And we have expert and level 80 roulettes, which people do daily for roulettes too and I'm not seeing a push for them to be easier or quicker or for them to be a face roll.

    And I don't like the idea it is considered "out of date" content, content doesn't have a use by date, content is not out of date if people are doing it. And roulettes are good for keeping stuff relevant. I'd be in favour of more old content having life, because it is still good content.
    Agreed. I think while this allows new players to catch up faster, that shouldn't be the point anyway. New players who are experienced with MMOs will be turned off by the lower difficulty while people who use this as their first MMO won't have a proper learning curve and then we have people failing mechanics in current content and I think a lot of the blame here is on the game's approach towards older content rather than on the players.

    Quote Originally Posted by Rufalus View Post
    They could add unique special items which only drop under the min IL setting to incentivise that kind of play; it would make years worth of old content feel new again especially for people who weren't around when player IL was originally more restricted. Could also have a weekly rotation of a few specific duties which get greater min IL bonuses to narrow the focus of party finder. Make weekly targets very visible on the DF, just like how daily roulettes have their own tab/page. One of the optional paths to progress a 'relic' weapon could include min IL participation. If minimum level is too harsh, add a new DF setting which is slightly higher IL sync than the minimum but still provides an experience close to the original difficulty of those fights; this setting would be available on DF matchmaking solo queue, so PFing won't be necessary.
    I'm in favor of multiple options, so I think incentiving minimum item level runs would be a nice idea. I think it would be nice if roulettes were split into two types: ones that work like they do now and ones that go harder on gear scaling, but unfortunately, that would just split people up and increase queue times across the board.
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    Last edited by Valvadrix; 04-03-2020 at 01:20 AM.