
Originally Posted by
Archwizard
Well, Dragoon has only one secondary resource to worry about, the Dragon Gauge. It doesn't use MP or Ninki, Kenki, Mana, or any other type of %-based Gauge to allow for a more gradual increase. If it affected the Dragon Gauge directly in a reliable way, it would quickly become part of the main combo, which would affect the balance of the entire job.
So your options to make it more engaging while still being a secondary skill purely for distance are all going to either affect timers -- Blood/Life of the Dragon, Chaos Thrust, cooldowns -- or require a complete rework of the job. Considering Blood of the Dragon lasts for as long as its cooldown now, affecting that timer further would be largely redundant. Affecting any timer that would require you to be in melee to receive mileage would, I feel, also defeat the purpose of attaching it to a ranged skill.
Now, while I could think of ways to add on to the job in future expansions, that would still leave Piercing Talon in the same position until then.