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  1. #19
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Any of those, given sufficient tuning, could push it into being useful for maybe a second GCD out of 10, but consider -- what benefit over simple increased potency is there to, say, desyncing your High Jump or rolling the dice on RNG or making CT likely guarantee that a DoT tick will now be clipped, etc? Are there any integral effects we can add that would be cool and fun rather than merely intrusive and frustrating?
    Well, Dragoon has only one secondary resource to worry about, the Dragon Gauge. It doesn't use MP or Ninki, Kenki, Mana, or any other type of %-based Gauge to allow for a more gradual increase. If it affected the Dragon Gauge directly in a reliable way, it would quickly become part of the main combo, which would affect the balance of the entire job.

    So your options to make it more engaging while still being a secondary skill purely for distance are all going to either affect timers -- Blood/Life of the Dragon, Chaos Thrust, cooldowns -- or require a complete rework of the job. Considering Blood of the Dragon lasts for as long as its cooldown now, affecting that timer further would be largely redundant. Affecting any timer that would require you to be in melee to receive mileage would, I feel, also defeat the purpose of attaching it to a ranged skill.

    Now, while I could think of ways to add on to the job in future expansions, that would still leave Piercing Talon in the same position until then.
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    Last edited by Archwizard; 04-06-2020 at 12:46 PM.