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  1. #23
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Why does it need to be conventional?
    I didn't say it "needs to be" conventional. As I was saying, it's difficult to figure what kind of "additional effect" to pin to it, since Dragoon is a bit of an outlier.

    I'm less concerned about kiting during leveling or PotD, and more about instances where we're forced out of melee range for multiple GCDs, thanks to chain knockbacks, jumping/teleporting targets, hazard zones, etc. Considering most of our oGCDs are already ranged skills or buffs that would be unimpeded at a distance, I'd be concerned about having to apply another one between every hit for one of those periods with a reward of performing the exact same rotation.

    If you're arguing making the rotation interesting, just doing the same chain of 10 GCDs for the entire fight even when presented with an opportunity to shake it up... isn't that.

    Besides, I wouldn't even want to consider how such an oGCD might impact AoE, or how it's coded to interact with Flank/Rear skills (important to keep Raiden Thrust going).
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    Last edited by Archwizard; 04-06-2020 at 10:04 PM.