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  1. #1
    Player
    Zwipp's Avatar
    Join Date
    Oct 2014
    Posts
    107
    Character
    Katye Snowblessed
    World
    Zodiark
    Main Class
    White Mage Lv 100

    Increase experience rewards from Fates

    I think that Fates should be a better and more reasonable alternative to level your ALT classes then only running dungeons. Personally, I really like Fates and think it's quite nice to be out in the open world for a change.

    Dungeons queues can be quite frustrating when you're leveling up a DPS class or when you're playing at odd times, like early mornings, since you may have to wait anything from 30 to 60+ minutes just for one single dungeon.

    Currently Fates has quite a low experience reward and it will take ages to get a whole level from them. If you're not lucky enough to have a good party with you of course, in which case you're probably more likely to do dungeons instead.

    My suggestion would be that the experience reward from Fates should get increased to, mayhap not equal to dungeons, but still to be close enough to the experience points an hour you’ll get from them to make Fates more worthwhile.
    (21)

  2. #2
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I want something like Shared FATEs for all versions of the game in addition to a small XP increase. More XP, more rewards, more encouragement to engage the open world.
    (7)

  3. #3
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,879
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    This used to be a thing in 2.0. Running fates in northern Thanalan was all the rage. So while I don’t think it should be on par with roulette’s bonus, xp per hour doing level-appropriate fates should be somewhere around 60-70% equal to running a non-roulette dungeon. Or alternatively about what you’d get out of a non roulette frontline run.

    Why? Running fates (and frontline) can be a face roll and doesn’t really teach you how to do the job you are playing, whereas 4 man dungeons typically require the player to make an effort to get through them. I just think more effort should net more reward.

    Just my 2 gil tho!
    (4)

  4. #4
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    If not XP maybe some kind of loot or currency, maybe reputation. I personally like doing FATEs to kill time but rarely see anyone else doing any unless they have the bonus XP effect on.
    (2)

  5. #5
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by kaynide View Post
    This used to be a thing in 2.0. Running fates in northern Thanalan was all the rage. So while I don’t think it should be on par with roulette’s bonus, xp per hour doing level-appropriate fates should be somewhere around 60-70% equal to running a non-roulette dungeon. Or alternatively about what you’d get out of a non roulette frontline run.

    Why? Running fates (and frontline) can be a face roll and doesn’t really teach you how to do the job you are playing, whereas 4 man dungeons typically require the player to make an effort to get through them. I just think more effort should net more reward.

    Just my 2 gil tho!
    I'd agree with this but that kind of went out the window with Deep Dungeon. A lot of DPS in particular level in Palace of the Dead. It offers enough to play with actions to see what they do but it doesn't really teach you much of substance of how party play actually is, even with others present. Beast tribes and MSQ roulette, the latter being a pretty substantial source of XP, also gets people more reward for even less effort.
    (5)

  6. #6
    Player
    Zwipp's Avatar
    Join Date
    Oct 2014
    Posts
    107
    Character
    Katye Snowblessed
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by kaynide View Post
    So while I don’t think it should be on par with roulette’s bonus, xp per hour doing level-appropriate fates should be somewhere around 60-70% equal to running a non-roulette dungeon.
    What I was hoping for is about 80% equal to running a non-roulette dungeon. Not per Fate, but equal to the amount of time spent in each Fate. For example, a Fate normally takes 5-8 minutes (solo) to complete, so that should kinda equal to 80% exp from 5-8 minutes in a dungeon, which is basically having the first boss cleared.

    Quote Originally Posted by kaynide View Post
    Why? Running fates (and frontline) can be a face roll and doesn’t really teach you how to do the job you are playing, whereas 4 man dungeons typically require the player to make an effort to get through them. I just think more effort should net more reward.
    If you're in a 4 man dungeon you have 3 people that can carry you around. If you are soloing Fates you need to carry your own weight. But sure, you learn more in dungeons then in fates, but I mean, you can boost your character to 70 and then jump straight in to dungeons without any experience what so ever. So other players have to deal with inexperienced high levels anyways. Also you won't get any gear from fates, so you'll need to do dungeons sooner or later anyways.
    (2)

  7. #7
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Zwipp View Post
    What I was hoping for is about 80% equal to running a non-roulette dungeon. Not per Fate, but equal to the amount of time spent in each Fate. For example, a Fate normally takes 5-8 minutes (solo) to complete, so that should kinda equal to 80% exp from 5-8 minutes in a dungeon, which is basically having the first boss cleared.



    If you're in a 4 man dungeon you have 3 people that can carry you around. If you are soloing Fates you need to carry your own weight. But sure, you learn more in dungeons then in fates, but I mean, you can boost your character to 70 and then jump straight in to dungeons without any experience what so ever. So other players have to deal with inexperienced high levels anyways. Also you won't get any gear from fates, so you'll need to do dungeons sooner or later anyways.
    What happens when you get loads of people doing a FATE?
    Not only will be it much easier (they do scale with number of people in an instance but that's not very reliable) but it will also go down much quicker.
    Do their rewards then have to decrease?
    Does it then become detrimental to do them in groups... in an MMO?
    (0)
    Last edited by Seraphor; 03-31-2020 at 05:08 PM.

  8. #8
    Player
    Zwipp's Avatar
    Join Date
    Oct 2014
    Posts
    107
    Character
    Katye Snowblessed
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    What happens when you get loads of people doing a FATE?
    If the Fate goes down way faster then the estimated time the rewards should be adjusted accordingly. So yes, you would receive less of a reward. Otherwise it would become overpowered.
    However, players should not get punished for grouping up, but the opposite. Even if you get less reward per Fate individually, they should still be scaled to favor the players and grant more experience over all for the time spent doing Fates.

    In short; You would get less experience per Fate, but more experience over all, for the time spent doing Fates.
    (0)

  9. #9
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Yes please. I miss the days of Coerthas fate grinding. Sure, it was dull, but no more dull than spamming msq roulette/alliance raid that's always LoTA or Sycrus/if levelling roulette easily something under 50 or even under 30, etc. None of those teach you anything and you have to queue forever to do them.
    This game desperately needs open world levelling content, because right now there's none viable.
    (9)

  10. #10
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,879
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Zwipp View Post
    If you are soloing Fates you need to carry your own weight. But sure, you learn more in dungeons then in fates, but I mean, you can boost your character to 70 and then jump straight in to dungeons without any experience what so ever. So other players have to deal with inexperienced high levels anyways. Also you won't get any gear from fates, so you'll need to do dungeons sooner or later anyways.
    The problem here is when this was a thing, tons of people were flooding thanalan getting way way way above even roulette xp. Like 40-50 in a matter of hours as opposed to days. There was no soloing fates then and they finished in about a minute a piece...so fast. The result was no one would do dungeons, which SqE wants us to do and/or keep queues down.

    Also note the 70 jump is possible for 1 job only...and while technically true you can get carried as a DPS if the other 3 are good..don’t expect to be able to do that as booting for not trying is a thing. Trying to get good/advice=good, just being sloppy and uncaring in dungeon is basically trolling/wasting other people’s time.

    Not being nit picky as I agree there should be some kind of increase so it’s at least worth doing while waiting for other content...but there are reasons why it isn’t so high.
    (0)

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