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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DrWho2010 View Post
    They tried - people said no they don't want it.
    And, at least here, as many have said they did and want those more challenging dungeons back.

    Which official poll unbeknownst to most are you consulting here?
    (3)

  2. #2
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shurrikhan View Post
    And, at least here, as many have said they did and want those more challenging dungeons back.

    Which official poll unbeknownst to most are you consulting here?
    There's always vocal minorities here on the forums for both sides of the argument. But all we have to look at is how the devs have planned things out over the course of the game. They can see from their own data how people want things from what the results look like. We only have ourselves as the playerbase to blame for how things have turned out.
    (2)

  3. #3
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by DrWho2010 View Post
    There's always vocal minorities here on the forums for both sides of the argument. But all we have to look at is how the devs have planned things out over the course of the game. They can see from their own data how people want things from what the results look like. We only have ourselves as the playerbase to blame for how things have turned out.
    It's true that devs have their data but don't assume they know everything just because of that. They are still humans and not perfectly objective machines. They have their own view of how things should be and that may not always be what the majority agrees with.
    If they did, things like the signifcant drop in healer mains with ShB wouldn't have happened. It's not just a vocal minority in the forum, it was and still is plain as day because healer queue times have never been shorter and they are often the last slot to fill in PF. No matter the hour.

    And it has been critizied ever since they first got rid of somewhat challenging dungeons that this game lacks content that is the middle ground between casual content and endgame content.
    A system similiar to M+ from WoW would offer precisely that. And it has pretty insane longevity for much smaller design costs than e.g. a savage tier.
    Besides, while the first level would likely barely be more difficult than current dungeon iterations and thus easy enough to pass for random DF groups it's only at higher levels that there is a signifcant risk involved and mistakes get more severly punished the higher you get.
    But you don't expect to queue via DF for a M+ 10 dungeon and clear it by rolling your cat over your keyboard. It's a smooth increase in difficulty not some insane jump from faceroll to savage like difficulty you seem to assume.
    You could queue for lower levels via DF and likely clear it without much trouble as they are supposed to be your starting point and will switch to PF and mini statics for high levels.

    It's not mutually exclusive with our current dungeons.
    As Liam said, dungeons don't have to be casual only. Raids have a normal mode, dungeons can get a "savage" mode.
    It can offer alternative way of gearing up, it offers challenge outside of ex and beyond and the best part is that you can always decide how far you want to take it in terms of difficulty.
    (0)