Quote Originally Posted by AncientCrystal View Post
Dungeons need to be more interesting, end of the story. No point in wasting all the resources in making the nice graphics in them and just turn them into 20min mob AoE burn fests.

Most "content creators" are just elitist douches who all they care (obsessed) about is endgame crap and wouldn't know good game design if it slapped them in the face.
For a lot of the playerbase they are more like 30 minute trudge fests where the players themselves, "Just want to take it easy." Since Trusts came out, a lot of people don't even bother to queue with other players for dungeon runs. They cite, "Too much animosity, too many players being dicks, too many players trying too hard."

There's no point in designing intricate, well tuned dungeons when it'll just be pearls before swine. They already reduced the resources they spend making dungeons, since we get 1/3rd the amount of dungeons that we used to get, at a lower frequency, with little/no mechanics.

It's less that they don't care about designing fights before the endgame, and more that they aren't allowed to bar out accessibility to people who don't want difficulty in any form.