Quote Originally Posted by Vidu View Post
Snip..
Thank you for the info.

One note thou: I'm assuming that the thing people were afraid of was wiping on bosses specifically.
That is not necessarily what I mean by interesting dungeon design.

What I mean, is giving the place sense of purpose, non-linearity and having actually difficult trash, that needs to be correctly pulled and crowd-controlled if necessary.
SE seem to be morbidly afraid of creating difficult trash, that would need any consideration beyond being time-sink on the road to next boss.
That is why many players just purposefully pull wall-to-wall to create at least bit of excitement.