Quote Originally Posted by RylaBee View Post
What "people"? This is the oldest excuse in book for any content creator.
Let's be honest. It is more demanding and time consuming to create "interesting" stuff and it doesn't sell nearly as well as new glams on Mogstation.

Look, I like many things about FFXIV, but normal dungeon design is incomparably weaker that what WoW or LotRO had 10+ years ago.

Friggin Scarlet Monastery in WoW or Barrow Downs in LoTRO had more challenge and atmosphere than the lifeless corridors of any FFXIV dungeon past lvl 50.
And those were very low level instances, no need to pull out heavyweights like BRD, Stratholme or some Mines of Moria dungeons.

It is one of the biggest weakspots of FFXIV (the other being atrocious MSQ cutscene direction/presentation in ARR).
The kind of people who purposly didnt unlock the original Pharos to keep it out of their roulette (and the people who told new players to avoid unlocking said dungeon to keep it out of their roulettes) because it was deemed - for some erason - "difficult" until it got nerfed. If I remember correctly this was also the reason they changed expert roulette so that you have to have all dungeons for it unlocked - to prevent people from simply not playing by the roulette-rules.
I was always quite unhappy about it because I happen(d) to like that dungeon but getting in roulette back then was extremly rare and even if you got it you ended up with people leaving and/or complaining about it.

Its not that I dont agree with you - though seeing people in level 60+ content failing some very basic mechanics makes me question the desire for more difficult dungeons - but I've seen enough complaints by various people to know that its not gonna happen. If we're lucky we might end up with some 100% optional, difficult 4-man content (something like the later floors of PotD and HoH, just with less RNG and more skill), but normal dungeons are never gonna get difficult again.