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  1. #31
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    and how exactly is the game supposed to know you're in "BiS"? all it knows is whether you have a piece of gear in your inventory or not. the game doesn't decide what best in slot is, you do.

    get a static if you want to distribute gear evenly. otherwise you're at the mercy of pugs and rng. if you don't like that too bad so sad.
    (1)

  2. #32
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by SinisterJoints View Post
    Yes the weapon and gear are seperate in E8 (any last tier has always been that way(except at launch and through HW iirc) you can get weapon AND a piece of gear since the weapon coffer change . So definitely still is the case.

    You need to learn what you are talking about and if getting gear evenly in your group is so important, MAKE A STATIC. There is nothing that needs changing here except your understanding of it
    I'm aware of that and was responding to someone who was under the mistaken impression that you could get only one item per lockout from a fight, so pay attention before you start saying I don't know what I'm talking about.

    Anyhow, my schedule doesn't really permit me to be in a static, so I guess I'm out of luck unless people are willing to join a lootmaster party (Which they usually aren't due to trust issues) that prioritizes giving the gear to people who actually need it.

    I still don't see what would be so unreasonable about having a "Can win only one item per fight via need roll" restriction, though, or really, just anything to help it not take over a bloody month to get a single piece of gear from a specific fight if you can't win rolls on anything.
    (1)
    Last edited by KageTokage; 03-30-2020 at 09:06 AM.

  3. #33
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    the game is here forever. eventually it gets unlocked. farm to your hearts content then. no one "needs" the gear right away.
    (0)

  4. #34
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Valid point I suppose, considering that the only new content that will be available to even use the 500 gear on is going to be easier then Savage anyways (Since we're not getting a new Ultimate in 5.3 and the 5.4 crafted gear/ EX trial weapon are going to replace it immediately).

    I still feel like there's something they could do to make the whole system more satisfying for everyone, though.
    (0)

  5. #35
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    750
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by SXTC View Post
    Just heard from some friends they are thinking about quitting FFXIV cuss they do so much end game its very stressing if they never get any of the drops. I can understand them because I'm what you call an unlucky person. I only get 1 good drop out of every 20 drops. Can't SE introduce a system that increases the chance of getting something good if you haven't gotten a certain item yet? So less chance for someone that already got it/something recently, compared to someone that hasn't gotten it/anything.
    End game (Savage fights) have this... it's the books you get from a kill. Your weapon never drop? Buy it then using 8 books.
    (1)

  6. #36
    Player
    SinisterJoints's Avatar
    Join Date
    Apr 2017
    Posts
    290
    Character
    Lunafreya Valentine
    World
    Jenova
    Main Class
    Fisher Lv 90
    Quote Originally Posted by KageTokage View Post
    I'm aware of that and was responding to someone who was under the mistaken impression that you could get only one item per lockout from a fight, so pay attention before you start saying I don't know what I'm talking about.

    Anyhow, my schedule doesn't really permit me to be in a static, so I guess I'm out of luck unless people are willing to join a lootmaster party (Which they usually aren't due to trust issues) that prioritizes giving the gear to people who actually need it.

    I still don't see what would be so unreasonable about having a "Can win only one item per fight via need roll" restriction, though, or really, just anything to help it not take over a bloody month to get a single piece of gear from a specific fight if you can't win rolls on anything.
    It literally IS that way currently. You can only get one ARMOR piece, per week, PER FIGHT, in the current raid tier. The only exception is the last fight where you can get a Weapon Coffer AND a Piece of Gear ( still only ONCE per week) The books are there to supplement if you cant win any rolls.

    There is no need to change it further
    (0)

  7. #37
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by SinisterJoints View Post
    It literally IS that way currently. You can only get one ARMOR piece, per week, PER FIGHT, in the current raid tier. The only exception is the last fight where you can get a Weapon Coffer AND a Piece of Gear ( still only ONCE per week) The books are there to supplement if you cant win any rolls.

    There is no need to change it further
    I'm pretty sure you're confusing Savage with NM... yes, in NM you can only win one token AND you get the sword in E8, but in Savage you can roll on all pieces of gear that drop AND win all of them. So as long as more than one piece of armor drops (which is always the case with 2 chests at the very least) you can win multiple pieces.
    You can only get loot once per week, but then you can get as much as you manage to outroll your partymembers on.
    (5)

  8. #38
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    644
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SXTC View Post
    My friend just told me I forgot to mention that it's mainly an issue at savage where everyone gets to need all the items. So the frustrating part is that some people that do almost nothing run off with the drops while the people that do the most get nothing over and over. RNG or not.. this should be adressed as it discourages players to stick around. The freeloaders/selfish people will ofcourse love this system as it gives them an edge to get something they haven't earned... but I doubt SE is aiming to please only those.

    And I realize barely anyone will still want to play if they knew they were no longer able to optain more items. But giving a % boost to those that haven't gotten it yet that week would be a sollution for end game content, and ontop of that... its fair and just.
    Well here's an issue with that. Running in party finder outside of a static is probably not a good idea for terms of loot especially in savage. We can't have raids that are dependent on who does the best job out of the group, that would alienate certain people from even having a chance for those items. It's not a matter of the RNG it's more of a low tolerance level for patience in the game, you do not get to earn everything at once. Some things might take longer to get but it's worth it, especially when the raids give you books to exchange them for gear even if you do not earn anything you will eventually get it regardless. Also stating to give a % boost to people who haven't earned it that week, would create such a mess in programming, not to mention there are other people out there that might have the same horrible RNG luck too so I can't see that working. Yes it does suck believe me it took me 10 weeks to earn my belt from Eden Savage 1 because RNG and greedy DPS members that I've kicked out for loot hoarding. Now I run it on lootmaster Council for my Static.
    Also everyone has to do their part in a savage raid, there is a DPS requirement.
    (0)
    Last edited by MitsukiKimura; 03-30-2020 at 09:23 PM.

  9. #39
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SXTC View Post
    My friend just told me I forgot to mention that it's mainly an issue at savage where everyone gets to need all the items. So the frustrating part is that some people that do almost nothing run off with the drops while the people that do the most get nothing over and over. RNG or not.. this should be adressed as it discourages players to stick around. The freeloaders/selfish people will ofcourse love this system as it gives them an edge to get something they haven't earned... but I doubt SE is aiming to please only those.

    And I realize barely anyone will still want to play if they knew they were no longer able to optain more items. But giving a % boost to those that haven't gotten it yet that week would be a sollution for end game content, and ontop of that... its fair and just.
    Yoshi-p has already adressed this. This new system is no more or less fair than how it was for omega or alexander because ultimately you have just as much chance to get ALL the loot yourself as you do to get nothing. So yes, its bad RNG and not something that needs to be discussed. If you want more a more controlled environment, join a static.
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  10. #40
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,476
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SXTC View Post
    Just heard from some friends they are thinking about quitting FFXIV cuss they do so much end game its very stressing if they never get any of the drops. I can understand them because I'm what you call an unlucky person. I only get 1 good drop out of every 20 drops. Can't SE introduce a system that increases the chance of getting something good if you haven't gotten a certain item yet? So less chance for someone that already got it/something recently, compared to someone that hasn't gotten it/anything.
    Bad luck is adressed. Not everywhere, but in a vast majority of contect.
    • All leveling dungeons give you an armor piece after last boss is dead. Not that long ago they added even weapons there, so you can collect the full set in 12 runs at max even if you were unlucky to the point of not getting a single piece from coffers.

    • Savage raids give you books from each clear (1 per week if Savage is fresh, like E5S - E8S now). In case if you do your runs with random players or your static doesn't use lootmaster, you still will get a piece you need after enough books are collected. It will take quite a long time, yes, but it's there.

    • Instead of giving a concrete armor items, Savages now drop coffers. Some can argue that it's a bad change, but it is, in fact, better. There are 17 battle jobs by now (without BLU), so recieving the weapon alone without a coffer from E4S/E8S or any other savage weapon floor is a gamble. Armor pieces are somewhat shared, but you still were need to actually drop them, and after that there was a contest as to who will outroll it if there are few players going for the same piece. On top of that, during weekly restriction period you could get only one item per run, so even if you were lucky enough to drop two needed pieces, you could get only one. With coffers you can get all of them unless you already have one locked in your inventory. Let's be honest: the chance of recieving hands coffer is higher that a chance of recieving hands for specific job, when there's a chance to not get any hands in loot at all.

    • All Extreme Trials (with few exceptions) give tokens for clearing them, so even if you didn't drop your weapon - you can buy it after 10 Runs (5 for one certain EX Trial). Same goes for mounts starting from HW, though you would need to collect 99 tokens for them.

    • There is an armor for tokens. While it hasn't anything to do with luck, it's still an easily obtainable and decent equipment, and only thing you need to do for it is clearing Daily Roulettes and Dungeons that give appropriate tokens upon completion.

    Content that is based only on luck with coffers and Roll:
    • Expansion max level dungeons (50/60/70/80)

    • Alliance Raids

    • Some ARR EX Trials

    Content that is based only on luck with Roll (as parts in coffers are mainly the same from run to run):
    • Normal (non-Savage) Raids

    That said, while there are still some instances where you can only rely on luck and pray, SE did an actually decent work on how to ease the harshness of random. Maybe it could be expanded to Alliance Raids and Max level dungeons with some sort of tokens (let's say 15 runs for one piece, since this content is generally easier than EX Trials, so more runs required would make sense), but outside of this there are plenty of ways to get what you want even with being unlucky at Rolls.
    (0)

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